shooter/engine/network/ReliableMsg.cpp

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2021-09-13 15:53:43 +03:00
//
// Created by Neirokan on 30.04.2020
//
#include <cmath>
#include "ReliableMsg.h"
#include "utils/Time.h"
#include "config.h"
ReliableMsg::ReliableMsg(sf::Packet& packet, sf::IpAddress address, sf::Uint16 port) : packet(packet), address(address), port(port), lastTry(-INFINITY), firstTry(Time::time()) {}
ReliableMsg::ReliableMsg(const ReliableMsg& msg) : packet(msg.packet), address(msg.address), port(msg.port), lastTry(msg.lastTry), firstTry(msg.firstTry) {}
bool ReliableMsg::trySend(sf::UdpSocket& socket)
{
if (Time::time() - firstTry > TIMEOUT_SECONDS)
return false;
if (Time::time() - lastTry > RELIABLE_RETRY_TIME)
{
lastTry = Time::time();
socket.send(packet, address, port);
}
return true;
}