shooter/engine/animation/AFunction.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 06.04.2021.
//
#include <utility>
#include "Animation.h"
#ifndef ENGINE_AFUNCTION_H
#define ENGINE_AFUNCTION_H
class AFunction : public Animation {
private:
int _calls = 0;
int _allCalls = 1;
std::function<void()> _callBack;
public:
AFunction(std::function<void()> function, int calls, double duration, LoopOut looped, InterpolationType interpolationType) {
_callBack = std::move(function);
_allCalls = calls;
_duration = duration;
_looped = looped;
_intType = interpolationType;
}
bool update(Animatable& obj) override {
if(_allCalls != 0 && _p >= (double)(_calls+1) / (_allCalls+1)) {
_calls++;
_callBack();
}
return updateState();
}
};
#endif //MINECRAFT_3DZAVR_AFUNCTION_H