46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
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//
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// Created by Иван Ильин on 13.01.2021.
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//
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#ifndef ENGINE_TRIANGLE_H
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#define ENGINE_TRIANGLE_H
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#include "utils/Point4D.h"
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#include "utils/Matrix4x4.h"
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#include <SFML/Graphics.hpp>
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class Triangle {
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public:
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// This is for clipping debug: you can distinguish how this triangle was clipped
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enum ClipMode {
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None = 0,
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Cropped,
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Doubled,
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Skipped
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};
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ClipMode clip = None;
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sf::Color color;
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Point4D p[3]; // points in space
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Point4D t[3]; // texture coordinates
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Triangle ();
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Triangle (const Triangle& triangle);
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Triangle (const Point4D& p1, const Point4D& p2, const Point4D& p3, double w = 1);
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Triangle& operator=(const Triangle& triangle);
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[[nodiscard]] Point4D operator[] (int i) const;
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[[nodiscard]] Point4D& operator[] (int i);
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[[nodiscard]] Point4D norm() const;
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// Operations with Matrix4x4
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[[nodiscard]] Triangle operator*(const Matrix4x4& matrix4X4) const;
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Triangle& operator*=(const Matrix4x4& matrix4X4);
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[[nodiscard]] Point4D pos() const;
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[[nodiscard]] bool isPointInside(const Point4D& point) const;
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};
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#endif //INC_3DZAVR_TRIANGLE_H
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