33 lines
888 B
C
33 lines
888 B
C
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//
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// Created by Neirokan on 09.05.2020
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//
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#ifndef ENGINE_RESOURCEMANAGER_H
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#define ENGINE_RESOURCEMANAGER_H
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <memory>
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namespace ResourceManager
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{
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// Unloads all currently loaded textures.
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void unloadTextures();
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void unloadSoundBuffers();
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void unloadFonts();
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void unloadShaders();
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void unloadAllResources();
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// Try to load texture from file.
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// If success returns pointer to texture.
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// Otherwise returns nullptr.
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std::shared_ptr<sf::Texture> loadTexture(const std::string& filename);
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std::shared_ptr<sf::Font> loadFont(const std::string& filename);
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std::shared_ptr<sf::SoundBuffer> loadSoundBuffer(const std::string& filename);
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std::shared_ptr<sf::Shader> loadShader(const std::string& filename, sf::Shader::Type type);
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};
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#endif //PSEUDO3DENGINE_RESOURCEMANAGER_H
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