shooter/weapon/Shotgun.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef SHOOTER_SHOTGUN_H
#define SHOOTER_SHOTGUN_H
#include "Weapon.h"
class Shotgun : public Weapon {
public:
explicit Shotgun(int ammo = 15, const std::string& weaponName = "shotgun");
std::map<std::string, double> processFire(std::shared_ptr<World> world, std::shared_ptr<Camera> camera) override;
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};
#endif //SHOOTER_3DZAVR_SHOTGUN_H