shooter/engine/network/ServerUDP.h

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//
// Created by Neirokan on 30.04.2020
//
#ifndef ENGINE_SERVERUDP_H
#define ENGINE_SERVERUDP_H
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#include "../World.h"
#include "../Camera.h"
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#include "ReliableMsg.h"
#include "UDPSocket.h"
#include <memory>
#include <set>
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class ServerUDP {
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protected:
UDPSocket _socket;
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double _lastBroadcast = -std::numeric_limits<double>::max();
bool _working = false;
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bool process();
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bool timeout(sf::Uint16 id);
std::set<sf::Uint16> _clients{};
public:
explicit ServerUDP();
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[[nodiscard]] bool isWorking() const;
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bool start(sf::Uint16 port);
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void stop();
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void update();
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virtual void updateInfo() {};
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// virtual functions
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virtual void broadcast() {};
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// here you have to send Init message _back to 'targetId' and send NewClient message to all '_clients'
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virtual void processConnect(sf::Uint16 senderId) {};
virtual void processClientUpdate(sf::Uint16 senderId, sf::Packet &packet) {};
virtual void processDisconnect(sf::Uint16 senderId) {};
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virtual void processCustomPacket(sf::Packet &packet, sf::Uint16 senderId) {};
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virtual void processStop() {};
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virtual ~ServerUDP();
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};
#endif //INC_3DZAVR_SERVERUDP_H