shooter/engine/network/ClientUDP.cpp

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//
// Created by Neirokan on 30.04.2020
//
#include "ClientUDP.h"
#include "MsgType.h"
#include "../utils/Time.h"
#include "../utils/Log.h"
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#include "../Consts.h"
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ClientUDP::ClientUDP() {
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_socket.setTimeoutCallback([this](sf::Uint16 id) { return ClientUDP::timeout(id); });
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}
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bool ClientUDP::connected() const {
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return _socket.ownId();
}
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bool ClientUDP::isWorking() const {
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return _working;
}
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void ClientUDP::connect(sf::IpAddress ip, sf::Uint16 port) {
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_ip = ip;
_port = port;
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sf::Packet packet;
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packet << MsgType::Connect << Consts::NETWORK_VERSION;
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_working = _socket.bind(0);
_socket.addConnection(_socket.serverId(), ip, port);
_socket.sendRely(packet, _socket.serverId());
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Log::log("ClientUDP::connect(): connecting to the server...");
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}
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void ClientUDP::update() {
if (!isWorking()) {
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return;
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}
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while (isWorking() && process()) {}
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// Send new client information to server
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if (Time::time() - _lastBroadcast > 1.0 / Consts::NETWORK_WORLD_UPDATE_RATE && connected()) {
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updatePacket();
_lastBroadcast = Time::time();
}
// Socket update
_socket.update();
}
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void ClientUDP::disconnect() {
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sf::Packet packet;
packet << MsgType::Disconnect << _socket.ownId();
_socket.send(packet, _socket.serverId());
_socket.unbind();
_working = false;
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Log::log("ClientUDP::disconnect(): disconnected from the server.");
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processDisconnected();
}
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bool ClientUDP::timeout(sf::Uint16 id) {
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Log::log("ClientUDP::timeout(): timeout from the server.");
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if (id != _socket.serverId()) {
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return true;
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}
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disconnect();
return false;
}
// Recive and process message.
// Returns true, if some message was received.
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bool ClientUDP::process() {
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sf::Packet packet;
sf::Uint16 senderId;
sf::Uint16 targetId;
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MsgType type = _socket.receive(packet, senderId);
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if (type == MsgType::Empty) {
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return false;
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}
if (!connected() && type != MsgType::Init) {
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return true;
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}
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switch (type) {
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// here we process any operations based on msg type
case MsgType::Init:
packet >> targetId;
_socket.setId(targetId);
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Log::log("ClientUDP::process(): client Id = " + std::to_string(targetId) + " connected.");
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processInit(packet);
break;
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case MsgType::ServerUpdate:
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processUpdate(packet);
break;
case MsgType::NewClient:
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Log::log("ClientUDP::process(): new client init...");
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processNewClient(packet);
break;
case MsgType::Disconnect:
packet >> targetId;
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if (targetId == _socket.ownId()) {
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disconnect();
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}
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Log::log("ClientUDP::process(): client Id = " + std::to_string(targetId) + " disconnected from the server");
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processDisconnect(targetId);
break;
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case MsgType::Custom:
processCustomPacket(packet);
break;
case MsgType::Error:
Log::log("ClientUDP::process(): Error message");
break;
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default:
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Log::log("ClientUDP::process(): unknown message type " + std::to_string(static_cast<int>(type)));
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}
return true;
}