67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
|
//
|
||
|
// Created by Иван Ильин on 12.01.2021.
|
||
|
//
|
||
|
|
||
|
#ifndef ENGINE_MATRIX4X4_H
|
||
|
#define ENGINE_MATRIX4X4_H
|
||
|
|
||
|
#include <array>
|
||
|
|
||
|
#include "Vec4D.h"
|
||
|
#include "Vec3D.h"
|
||
|
|
||
|
class Matrix4x4 final {
|
||
|
private:
|
||
|
std::array<std::array<double, 4>, 4> _arr{};
|
||
|
|
||
|
public:
|
||
|
Matrix4x4() = default;
|
||
|
|
||
|
Matrix4x4 &operator=(const Matrix4x4 &matrix4X4) = default;
|
||
|
|
||
|
[[nodiscard]] Matrix4x4 operator*(const Matrix4x4 &matrix4X4) const;
|
||
|
|
||
|
[[nodiscard]] Vec4D operator*(const Vec4D &point4D) const;
|
||
|
|
||
|
[[nodiscard]] Vec3D operator*(const Vec3D &vec) const;
|
||
|
|
||
|
[[nodiscard]] Vec3D x() const;
|
||
|
|
||
|
[[nodiscard]] Vec3D y() const;
|
||
|
|
||
|
[[nodiscard]] Vec3D z() const;
|
||
|
|
||
|
[[nodiscard]] Vec3D w() const;
|
||
|
|
||
|
|
||
|
// Any useful matrix (static methods)
|
||
|
Matrix4x4 static Identity();
|
||
|
|
||
|
Matrix4x4 static Zero();
|
||
|
|
||
|
Matrix4x4 static Constant(double value);
|
||
|
|
||
|
Matrix4x4 static Scale(const Vec3D &factor);
|
||
|
|
||
|
Matrix4x4 static Translation(const Vec3D &v);
|
||
|
|
||
|
Matrix4x4 static Rotation(const Vec3D &r);
|
||
|
|
||
|
Matrix4x4 static RotationX(double rx);
|
||
|
|
||
|
Matrix4x4 static RotationY(double ry);
|
||
|
|
||
|
Matrix4x4 static RotationZ(double rz);
|
||
|
|
||
|
Matrix4x4 static Rotation(const Vec3D &v, double rv);
|
||
|
|
||
|
Matrix4x4 static View(const Matrix4x4 &transformMatrix);
|
||
|
|
||
|
Matrix4x4 static Projection(double fov = 90.0, double aspect = 1.0, double ZNear = 1.0, double ZFar = 10.0);
|
||
|
|
||
|
Matrix4x4 static ScreenSpace(int width, int height);
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //INC_3DZAVR_MATRIX4X4_H
|