shooter/engine/animation/Timeline.h

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//
// Created by Иван Ильин on 03.10.2021.
//
#ifndef SHOOTER_TIMELINE_H
#define SHOOTER_TIMELINE_H
#include "Animation.h"
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class AnimationListTag final {
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private:
const std::string _name;
public:
explicit AnimationListTag(std::string name = "") : _name(std::move(name)) {}
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[[nodiscard]] std::string str() const { return _name; }
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bool operator==(const AnimationListTag &tag) const { return _name == tag._name; }
bool operator!=(const AnimationListTag &tag) const { return _name != tag._name; }
bool operator<(const AnimationListTag &tag) const { return _name < tag._name; }
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};
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class Timeline {
private:
std::map<AnimationListTag, std::list<std::shared_ptr<Animation>>> _animations;
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static Timeline *_instance;
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static bool _validInstance;
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Timeline() = default;
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public:
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Timeline(const Timeline &) = delete;
Timeline &operator=(Timeline &) = delete;
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static void update();
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static void animate(const AnimationListTag &listName, std::shared_ptr<Animation> anim);
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static void deleteAllAnimations();
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static void deleteAnimationList(const AnimationListTag &listName);
[[nodiscard]] static bool isInAnimList(const AnimationListTag &listName);
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static void init();
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static void free();
};
#endif //SHOOTER_TIMELINE_H