shooter/engine/network/UDPConnection.cpp

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//
// Created by Neirokan on 30.04.2020
//
#include "UDPConnection.h"
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#include "../utils/Time.h"
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#include "../Consts.h"
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UDPConnection::UDPConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port) : _id(id), _ip(ip), _port(port), lastMsg(Time::time()) {}
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sf::Uint16 UDPConnection::id() const {
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return _id;
}
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const sf::IpAddress& UDPConnection::ip() const {
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return _ip;
}
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sf::Uint16 UDPConnection::port() const {
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return _port;
}
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bool UDPConnection::timeout() const {
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return Time::time() - lastMsg > Consts::NETWORK_TIMEOUT;
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}
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bool UDPConnection::same(sf::IpAddress& ip, sf::Uint16 port) const {
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return _ip == ip && _port == port;
}
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void UDPConnection::update() {
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lastMsg = Time::time();
}
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void UDPConnection::send(sf::UdpSocket& socket, sf::Packet& packet) {
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socket.send(packet, _ip, _port);
}