shooter/engine/animation/ARotateLeft.h

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//
// Created by Иван Ильин on 01.11.2021.
//
#ifndef SHOOTER_AROTATELEFT_H
#define SHOOTER_AROTATELEFT_H
#include "Animation.h"
#include "../Object.h"
class ARotateLeft final : public Animation {
private:
const std::weak_ptr<Object> _object;
const double _rotationValue;
void update() override {
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auto obj = _object.lock();
if (obj == nullptr) {
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stop();
return;
}
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obj->rotateLeft(_rotationValue*dprogress());
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}
public:
ARotateLeft(std::weak_ptr<Object> object, double r, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {}
};
#endif //SHOOTER_AROTATELEFT_H