shooter/engine/ResourceManager.h

59 lines
1.5 KiB
C
Raw Normal View History

2021-09-13 15:53:43 +03:00
//
// Created by Neirokan on 09.05.2020
//
#ifndef ENGINE_RESOURCEMANAGER_H
#define ENGINE_RESOURCEMANAGER_H
2021-10-31 11:39:08 +03:00
#include <memory>
2021-09-13 15:53:43 +03:00
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
2021-10-31 11:39:08 +03:00
#include "Mesh.h"
2021-09-13 15:53:43 +03:00
2021-10-17 19:38:16 +03:00
class ResourceManager final {
private:
std::map<std::string, std::shared_ptr<sf::Texture>> _textures;
std::map<std::string, std::shared_ptr<sf::Font>> _fonts;
std::map<std::string, std::shared_ptr<sf::SoundBuffer>> _soundBuffers;
std::map<std::string, std::vector<std::shared_ptr<Mesh>>> _objects;
2021-10-17 19:38:16 +03:00
2021-10-31 11:39:08 +03:00
static ResourceManager *_instance;
2021-10-17 19:38:16 +03:00
ResourceManager() = default;
2021-10-31 11:39:08 +03:00
2021-09-13 15:53:43 +03:00
// Unloads all currently loaded textures.
static void unloadObjects();
2021-10-31 11:39:08 +03:00
2021-10-17 19:38:16 +03:00
static void unloadTextures();
2021-10-31 11:39:08 +03:00
2021-10-17 19:38:16 +03:00
static void unloadSoundBuffers();
2021-10-31 11:39:08 +03:00
2021-10-17 19:38:16 +03:00
static void unloadFonts();
2021-09-13 15:53:43 +03:00
2021-10-29 23:44:37 +03:00
public:
2021-10-31 11:39:08 +03:00
ResourceManager(const ResourceManager &) = delete;
ResourceManager &operator=(ResourceManager &) = delete;
2021-10-29 23:44:37 +03:00
2021-10-17 19:38:16 +03:00
static void unloadAllResources();
static void init();
2021-10-31 11:39:08 +03:00
2021-10-17 19:38:16 +03:00
static void free();
2021-09-13 15:53:43 +03:00
// Try to load texture from file.
// If success returns pointer to texture.
// Otherwise returns nullptr.
2021-10-31 11:39:08 +03:00
static std::vector<std::shared_ptr<Mesh>> loadObjects(const std::string &filename);
static std::shared_ptr<sf::Texture> loadTexture(const std::string &filename);
static std::shared_ptr<sf::Font> loadFont(const std::string &filename);
static std::shared_ptr<sf::SoundBuffer> loadSoundBuffer(const std::string &filename);
2021-09-13 15:53:43 +03:00
};
#endif //PSEUDO3DENGINE_RESOURCEMANAGER_H