shooter/Client.h

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//
// Created by Иван Ильин on 25.05.2021.
//
#ifndef SHOOTER_CLIENT_H
#define SHOOTER_CLIENT_H
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#include "engine/network/ClientUDP.h"
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#include "Player.h"
class Client final : public ClientUDP {
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private:
std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
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std::shared_ptr<Player> _player;
void spawnPlayer(sf::Uint16 id);
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std::function<void(sf::Uint16)> _spawnPlayerCallBack;
std::function<void(sf::Uint16)> _removePlayerCallBack;
std::function<void(const Vec3D&, const Vec3D&)> _addFireTraceCallBack;
std::function<void(const std::string&, const Vec3D&)> _addBonusCallBack;
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std::function<void(const ObjectNameTag&)> _removeBonusCallBack;
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public:
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explicit Client(std::shared_ptr<Player> player) : _player(player){};
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void updatePacket() override;
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void setSpawnPlayerCallBack(std::function<void(sf::Uint16)> spawn);
void setRemovePlayerCallBack(std::function<void(sf::Uint16)> remove);
void setAddFireTraceCallBack(std::function<void(const Vec3D&, const Vec3D&)> addTrace);
void setAddBonusCallBack(std::function<void(const std::string&, const Vec3D&)> addBonus);
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void setRemoveBonusCallBack(std::function<void(const ObjectNameTag&)> removeBonus);
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void processInit(sf::Packet& packet) override;
void processUpdate(sf::Packet& packet) override;
void processNewClient(sf::Packet& packet) override;
void processDisconnect(sf::Uint16 targetId) override;
void processCustomPacket(MsgType type, sf::Packet& packet) override;
void processDisconnected() override;
void damagePlayer(sf::Uint16 targetId, double damage);
void takeBonus(const std::string& bonusName);
void addTrace(const Vec3D& from, const Vec3D& to);
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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};
#endif //MINECRAFT_3DZAVR_CLIENT_H