shooter/engine/gui/Button.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_BUTTON_H
#define ENGINE_BUTTON_H
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <functional>
struct tPos {
int tx;
int ty;
};
struct Button
{
int x;
int y;
int w;
int h;
std::function<void()> click;
std::string s_text;
double sx;
double sy;
std::string s_texture;
tPos usualState;
tPos selectedState;
tPos pressedState;
std::string s_font;
sf::Color textColor;
std::string s_clickSound;
sf::Sprite button;
sf::Text text;
sf::Sound clickSound;
bool selected = false;
bool pressed = false;
bool checkBox = false;
void select();
void unSelect();
void press();
void init();
};
#endif //MINECRAFT_3DZAVR_BUTTON_H