shooter/ShooterServer.h

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//
// Created by Иван Ильин on 25.05.2021.
//
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#ifndef SHOOTER_SHOOTERSERVER_H
#define SHOOTER_SHOOTERSERVER_H
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#include "engine/network/ServerUDP.h"
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#include "Player.h"
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struct BonusInfo final {
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const Vec3D position{};
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const double lastTake = std::numeric_limits<double>::min();
const bool onTheMap = false;
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};
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class ShooterServer final : public ServerUDP {
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private:
std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
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std::map<std::string, std::shared_ptr<BonusInfo>> _bonuses{};
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public:
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ShooterServer() = default;
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void broadcast() override;
void processConnect(sf::Uint16 senderId) override;
void processClientUpdate(sf::Uint16 senderId, sf::Packet& packet) override;
void processDisconnect(sf::Uint16 senderId) override;
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void processCustomPacket(sf::Packet& packet, sf::Uint16 senderId) override;
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void processStop() override;
void generateBonuses();
void updateInfo() override;
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~ShooterServer() override;
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};
#endif //MINECRAFT_3DZAVR_SERVER_H