shooter/engine/utils/Time.h

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//
// Created by Иван Ильин on 11.01.2021.
//
#ifndef ENGINE_TIME_H
#define ENGINE_TIME_H
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#include <chrono>
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class Time final {
private:
// High precision time
std::chrono::high_resolution_clock::time_point _start = std::chrono::high_resolution_clock::now();
std::chrono::high_resolution_clock::time_point _last = _start;
// FPS counter
std::chrono::high_resolution_clock::time_point _fpsStart{};
std::chrono::milliseconds _fpsCountTime = std::chrono::milliseconds(1000);
int _fpsCounter = 0;
double _lastFps = 0;
// Compatibility
double _time = 0;
double _deltaTime = 0;
static Time* _instance;
Time() = default;
public:
Time(const Time&) = delete;
Time& operator=(Time&) = delete;
static int fps();
static double time();
static double deltaTime();
static void update();
static void init();
static void free();
};
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#endif //INC_3DZAVR_TIME_H