shooter/engine/World.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 13.01.2021.
//
#ifndef ENGINE_WORLD_H
#define ENGINE_WORLD_H
#include <map>
#include "Mesh.h"
class World {
private:
std::map<std::string, std::shared_ptr<Mesh>> _objects;
std::vector<std::string> _objToRemove;
public:
World() = default;
[[nodiscard]] std::shared_ptr<Mesh> operator[] (const std::string& name);
[[nodiscard]] std::map<std::string, std::shared_ptr<Mesh>>& objects() { return _objects; }
void addMesh(const std::shared_ptr<Mesh>& mesh, const std::string& name = "");
void removeMesh(const std::string& name);
void removeMeshInstantly(const std::string& name);
void garbageCollector();
void loadObj(const std::string &name, const std::string &filename,const std::string &materials = "", const Point4D& scale = Point4D{1, 1, 1});
// rayCast returns pair of Point4D and std::string:
// 1) Point4D is point of collision (the last coordinate is -1 if there are no collisions)
// 2) std::string - name of the object
std::pair<Point4D, std::string> rayCast(const Point4D& from, const Point4D& to);
void loadMap(const std::string& filename, const std::string& name = "", const Point4D& scale = Point4D{1, 1, 1}, const std::string &materials = "../maps/materials.txt");
};
#endif //INC_3DZAVR_WORLD_H