shooter/weapon/Shotgun.h

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//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef SHOOTER_SHOTGUN_H
#define SHOOTER_SHOTGUN_H
#include "Weapon.h"
class Shotgun final : public Weapon {
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public:
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explicit Shotgun();
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std::map<ObjectNameTag, double>
processFire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
const Vec3D &position, const Vec3D &direction) override;
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};
#endif //SHOOTER_3DZAVR_SHOTGUN_H