2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 11.01.2021.
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//
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#include "Time.h"
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#include <chrono>
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#define BIG_STEP (1.0/15.0)
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using namespace std::chrono;
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namespace Time
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{
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namespace
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{
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// High precision time
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high_resolution_clock::time_point _start = high_resolution_clock::now();
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2021-09-20 13:54:09 +03:00
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high_resolution_clock::time_point _last = _start;
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2021-09-13 15:53:43 +03:00
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// FPS counter
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high_resolution_clock::time_point _fpsStart;
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milliseconds _fpsCountTime = milliseconds(1000);
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int _fpsCounter = 0;
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double _lastFps = 0;
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// Compatibility
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double _time;
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double _deltaTime;
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double _realDeltaTime;
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}
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double time()
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{
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return _time;
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}
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double deltaTime()
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{
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return _deltaTime;
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}
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double realDeltaTime()
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{
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return _realDeltaTime;
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}
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void update()
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{
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high_resolution_clock::time_point t = high_resolution_clock::now();
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_deltaTime = duration<double>(t - _last).count();
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_time = duration<double>(t - _start).count();
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// in case when fps < 10 it is useful to decrease _deltaTime (to avoid collision problems)
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if(_deltaTime > BIG_STEP)
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_deltaTime = BIG_STEP;
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_realDeltaTime = duration<double>(t - _last).count();
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_last = t;
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if(_deltaTime > 10000)
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return;
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_fpsCounter++;
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if (t - _fpsStart > _fpsCountTime)
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{
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_lastFps = _fpsCounter / duration<double>(t - _fpsStart).count();
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_fpsCounter = 0;
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_fpsStart = t;
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}
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}
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int fps()
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{
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// Cast is faster than floor and has the same behavior for positive numbers
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return static_cast<int>(_lastFps);
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}
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}
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