shooter/engine/utils/Point4D.h

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//
// Created by Иван Ильин on 12.01.2021.
//
#ifndef ENGINE_POINT4D_H
#define ENGINE_POINT4D_H
#include <array>
class Point4D {
private:
std::array<double, 4> _arr_point{};
public:
Point4D () = default;
Point4D (const Point4D& point4D);
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Point4D& operator=(const Point4D& point4D) { _arr_point = point4D._arr_point; return *this; };
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explicit Point4D (double x, double y = 0.0, double z = 0.0, double w = 0.0);
[[nodiscard]] double x() const { return _arr_point[0]; }
[[nodiscard]] double y() const { return _arr_point[1]; }
[[nodiscard]] double z() const { return _arr_point[2]; }
[[nodiscard]] double w() const { return _arr_point[3]; }
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[[nodiscard]] double operator[] (int i) const;
[[nodiscard]] Point4D operator-() const;
// Boolean operations
bool operator==(const Point4D& point4D) const;
bool operator!=(const Point4D& point4D) const;
// Operations with Point4D
[[nodiscard]] Point4D operator+(const Point4D& point4D) const;
[[nodiscard]] Point4D operator-(const Point4D& point4D) const;
[[nodiscard]] double dot(const Point4D& point4D) const; // Returns dot product
[[nodiscard]] Point4D cross3D(const Point4D& point4D) const; // Returns cross product
// Operations with numbers
[[nodiscard]] Point4D operator*(double number) const;
[[nodiscard]] Point4D operator/(double number) const;
// Other useful methods
[[nodiscard]] double sqrAbs() const; // Returns squared vector length
[[nodiscard]] double abs() const; // Returns vector length
[[nodiscard]] Point4D normalized() const; // Returns normalized vector without changing
};
#endif //INC_3DZAVR_POINT4D_H