shooter/engine/Mouse.cpp

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//
// Created by Иван Ильин on 19.09.2021.
//
#include "Mouse.h"
#include "utils/Time.h"
Point4D Mouse::getMousePosition() const {
sf::Vector2<int> pos = sf::Mouse::getPosition(*_window);
return Point4D(pos.x, pos.y, 0, 0);
}
Point4D Mouse::getMouseDisplacement() const {
sf::Vector2<int> mousePos = sf::Mouse::getPosition(*_window);
sf::Vector2<int> center = sf::Vector2<int>(_window->getSize().x/2, _window->getSize().y/2);
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sf::Vector2<int> displacement = mousePos - center;
//setMouseInCenter();
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return Point4D(displacement.x, displacement.y, 0, 0);
}
void Mouse::setMouseInCenter() const {
sf::Mouse::setPosition({ static_cast<int>(_window->getSize().x / 2), static_cast<int>(_window->getSize().y / 2) }, *_window);
}
bool Mouse::isButtonPressed(sf::Mouse::Button button) {
return sf::Mouse::isButtonPressed(button);
}
bool Mouse::isButtonTapped(sf::Mouse::Button button) {
if (!Mouse::isButtonPressed(button))
return false;
if(_tappedButtons.count(button) == 0) {
_tappedButtons.emplace(button, Time::time());
return true;
} else if((Time::time() - _tappedButtons[button]) > 0.2) {
_tappedButtons[button] = Time::time();
return true;
}
return false;
}
void Mouse::setWindow(std::shared_ptr<sf::RenderWindow> window) {
_window = window;
}
void Mouse::setMouseCursorVisible(bool visible) {
_window->setMouseCursorVisible(visible);
}