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<div class="title">Shader.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SHADER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SHADER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preproce
<div class="ttc" id="classsf_1_1InputStream_html"><div class="ttname"><a href="classsf_1_1InputStream.html">sf::InputStream</a></div><div class="ttdoc">Abstract class for custom file input streams. </div><div class="ttdef"><b>Definition:</b> <a href="InputStream_8hpp_source.html#l00041">InputStream.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a778682c4f085d2daeb90c724791f3f68"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a778682c4f085d2daeb90c724791f3f68">sf::Glsl::Ivec4</a></div><div class="ttdeci">implementation defined Ivec4</div><div class="ttdoc">4D int vector (ivec4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00124">Glsl.hpp:124</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a769de806596348a8e56ed6506c688271"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a769de806596348a8e56ed6506c688271">sf::Glsl::Mat4</a></div><div class="ttdeci">implementation defined Mat4</div><div class="ttdoc">4x4 float matrix (mat4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00181">Glsl.hpp:181</a></div></div>
<div class="ttc" id="classsf_1_1Color_html"><div class="ttname"><a href="classsf_1_1Color.html">sf::Color</a></div><div class="ttdoc">Utility class for manipulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.html#l00040">Color.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1Vector3_html"><div class="ttname"><a href="classsf_1_1Vector3.html">sf::Vector3</a></div><div class="ttdoc">Utility template class for manipulating 3-dimensional vectors. </div><div class="ttdef"><b>Definition:</b> <a href="Vector3_8hpp_source.html#l00037">Vector3.hpp:37</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a7c67253548c58adb77cb14f847f18f83"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a7c67253548c58adb77cb14f847f18f83">sf::Glsl::Vec4</a></div><div class="ttdeci">implementation defined Vec4</div><div class="ttdoc">4D float vector (vec4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00110">Glsl.hpp:110</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a9e984ebdc1cebc693a12f01a32b2d28d"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a9e984ebdc1cebc693a12f01a32b2d28d">sf::Glsl::Mat3</a></div><div class="ttdeci">implementation defined Mat3</div><div class="ttdoc">3x3 float matrix (mat3 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00155">Glsl.hpp:155</a></div></div>
<div class="ttc" id="classsf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00042">Transform.hpp:42</a></div></div>
<div class="ttc" id="structsf_1_1Shader_1_1CurrentTextureType_html"><div class="ttname"><a href="structsf_1_1Shader_1_1CurrentTextureType.html">sf::Shader::CurrentTextureType</a></div><div class="ttdoc">Special type that can be passed to setUniform(), and that represents the texture of the object being ...</div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00074">Shader.hpp:74</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788">sf::Shader::Geometry</a></div><div class="ttdoc">Geometry shader. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00063">Shader.hpp:63</a></div></div>
<div class="ttc" id="classsf_1_1NonCopyable_html"><div class="ttname"><a href="classsf_1_1NonCopyable.html">sf::NonCopyable</a></div><div class="ttdoc">Utility class that makes any derived class non-copyable. </div><div class="ttdef"><b>Definition:</b> <a href="NonCopyable_8hpp_source.html#l00041">NonCopyable.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_ac84c7953eec2e19358ea6e2cc5385b8d"><div class="ttname"><a href="classsf_1_1Shader.html#ac84c7953eec2e19358ea6e2cc5385b8d">sf::Shader::CurrentTexture</a></div><div class="ttdeci">static CurrentTextureType CurrentTexture</div><div class="ttdoc">Represents the texture of the object being drawn. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00082">Shader.hpp:82</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce">sf::Shader::Vertex</a></div><div class="ttdoc">Vertex shader </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00062">Shader.hpp:62</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; float &gt;</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html"><div class="ttname"><a href="classsf_1_1Shader.html">sf::Shader</a></div><div class="ttdoc">Shader class (vertex, geometry and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00052">Shader.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1GlResource_html"><div class="ttname"><a href="classsf_1_1GlResource.html">sf::GlResource</a></div><div class="ttdoc">Base class for classes that require an OpenGL context. </div><div class="ttdef"><b>Definition:</b> <a href="GlResource_8hpp_source.html#l00046">GlResource.hpp:46</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">sf::Shader::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">Types of shaders. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00060">Shader.hpp:60</a></div></div>
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