72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
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//
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// Created by Иван Ильин on 10.10.2021.
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//
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#include <cmath>
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#include "Vec2D.h"
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Vec2D::Vec2D(const Vec2D &vec) {
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_arr_point[0] = vec.x();
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_arr_point[1] = vec.y();
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}
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Vec2D::Vec2D (double x, double y) {
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_arr_point[0] = x;
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_arr_point[1] = y;
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}
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Vec2D::Vec2D(const Point4D &point4D) {
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_arr_point[0] = point4D.x();
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_arr_point[1] = point4D.y();
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}
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Vec2D Vec2D::operator-() const {
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return Vec2D(-x(), -y());
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}
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bool Vec2D::operator==(const Vec2D& vec) const {
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return (*this - vec).sqrAbs() < Consts::EPS;
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}
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bool Vec2D::operator!=(const Vec2D& vec) const {
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return !(*this == vec);
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}
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Vec2D Vec2D::operator+(const Vec2D& vec) const {
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return Vec2D(x()+vec.x(), y()+vec.y());
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}
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Vec2D Vec2D::operator-(const Vec2D& vec) const {
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return Vec2D(*this) + -vec;
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}
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Vec2D Vec2D::operator*(double number) const {
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return Vec2D(x()*number, y()*number);
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}
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Vec2D Vec2D::operator/(double number) const {
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if(std::abs(number) > Consts::EPS)
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return Vec2D(*this)*(1.0/number);
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else
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throw std::domain_error{"Vec2D::operator/(double number): division by zero"};
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}
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// Other useful methods
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double Vec2D::sqrAbs() const {
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return x()*x() + y()*y();
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}
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double Vec2D::abs() const {
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return sqrt(sqrAbs());
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}
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Vec2D Vec2D::normalized() const {
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double vecAbs = abs();
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if(vecAbs > Consts::EPS)
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return Vec2D(*this)/abs();
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else
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return Vec2D(0);
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}
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double Vec2D::dot(const Vec2D& vec) const {
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return vec.x() * x() + vec.y() * y();
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}
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