shooter/engine/utils/Time.h

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//
// Created by Иван Ильин on 11.01.2021.
//
#ifndef ENGINE_TIME_H
#define ENGINE_TIME_H
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#include <chrono>
#include <map>
#include "Timer.h"
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class Time final {
private:
std::map<std::string, Timer> _timers;
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// High precision time
std::chrono::high_resolution_clock::time_point _start = std::chrono::high_resolution_clock::now();
std::chrono::high_resolution_clock::time_point _last = _start;
// FPS counter
std::chrono::high_resolution_clock::time_point _fpsStart{};
std::chrono::milliseconds _fpsCountTime = std::chrono::milliseconds(1000);
int _fpsCounter = 0;
double _lastFps = 0;
// Compatibility
double _time = 0;
double _deltaTime = 0;
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static Time *_instance;
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Time() = default;
public:
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Time(const Time &) = delete;
Time &operator=(Time &) = delete;
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static int fps();
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static double time();
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static double deltaTime();
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static void update();
static void init();
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static void free();
static void startTimer(const std::string& timerName);
static void stopTimer(const std::string& timerName);
[[nodiscard]] static double elapsedTimerMilliseconds(const std::string& timerName);
[[nodiscard]] static double elapsedTimerSeconds(const std::string& timerName);
[[nodiscard]] static std::map<std::string, Timer> const & timers() { return _instance->_timers; }
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};
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#endif //INC_3DZAVR_TIME_H