shooter/engine/animation/ATranslate.h

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//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_ATRANSLATE_H
#define ENGINE_ATRANSLATE_H
#include "Animation.h"
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#include "../Object.h"
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class ATranslate final : public Animation {
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private:
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const std::weak_ptr<Object> _object;
const Vec3D _translationValue;
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void update() override {
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auto obj = _object.lock();
if (obj == nullptr) {
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stop();
return;
}
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obj->translate(_translationValue * dprogress());
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}
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public:
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ATranslate(std::weak_ptr<Object> object, const Vec3D &t, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped,
interpolationType),
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_object(object),
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_translationValue(t) {
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}
};
#endif //INC_3DZAVR_ATRANSLATE_H