shooter/engine/animation/AAttractToPoint.h

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//
// Created by Иван Ильин on 01.11.2021.
//
#ifndef SHOOTER_AATTRACTTOPOINT_H
#define SHOOTER_AATTRACTTOPOINT_H
#include "Animation.h"
#include "../Object.h"
class AAttractToPoint : public Animation {
private:
const std::weak_ptr<Object> _object;
const Vec3D _targetPoint;
const double _valueToAttract;
void update() override {
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auto obj = _object.lock();
if (obj == nullptr) {
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stop();
return;
}
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obj->attractToPoint(_targetPoint, _valueToAttract * dprogress());
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}
public:
AAttractToPoint(std::weak_ptr<Object> object, const Vec3D &targetPoint, double valueToAttract, double duration = 1,
Animation::LoopOut looped = LoopOut::None,
Animation::InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _targetPoint(targetPoint),
_valueToAttract(valueToAttract) {}
};
#endif //SHOOTER_AATTRACTTOPOINT_H