shooter/engine/SoundController.h

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//
// Created by Иван Ильин on 17.10.2021.
//
#ifndef SHOOTER_SOUNDCONTROLLER_H
#define SHOOTER_SOUNDCONTROLLER_H
#include <string>
#include <map>
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#include <SFML/Audio.hpp>
class SoundTag final {
private:
const std::string _name;
public:
explicit SoundTag(std::string name = "") : _name(std::move(name)) {}
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[[nodiscard]] std::string str() const { return _name; }
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bool operator==(const SoundTag &tag) const { return _name == tag._name; }
bool operator!=(const SoundTag &tag) const { return _name != tag._name; }
bool operator<(const SoundTag &tag) const { return _name < tag._name; }
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};
class SoundController final {
private:
std::map<SoundTag, sf::Sound> _sounds;
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static SoundController *_instance;
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SoundController() = default;
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public:
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SoundController(const SoundController &) = delete;
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SoundController &operator=(SoundController &) = delete;
static void playSound(const SoundTag &soundTag, const std::string &filename);
static void pauseSound(const SoundTag &soundTag);
static void stopSound(const SoundTag &soundTag);
static sf::Sound::Status getStatus(const SoundTag &soundTag);
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static void init();
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static void free();
};
#endif //SHOOTER_SOUNDCONTROLLER_H