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<li class="navelem"><b>sf</b></li><li class="navelem"><a class="el" href="classsf_1_1GlResource.html">GlResource</a></li> </ul>
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<div class="title">sf::GlResource Class Reference<div class="ingroups"><a class="el" href="group__window.html">Window module</a></div></div> </div>
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<p>Base class for classes that require an OpenGL context.
<a href="classsf_1_1GlResource.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="GlResource_8hpp_source.html">GlResource.hpp</a>&gt;</code></p>
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Inheritance diagram for sf::GlResource:</div>
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<area href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment) " alt="sf::Shader" shape="rect" coords="123,56,236,80"/>
<area href="classsf_1_1Texture.html" title="Image living on the graphics card that can be used for drawing. " alt="sf::Texture" shape="rect" coords="246,56,359,80"/>
<area href="classsf_1_1VertexBuffer.html" title="Vertex buffer storage for one or more 2D primitives. " alt="sf::VertexBuffer" shape="rect" coords="369,56,482,80"/>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource_1_1TransientContextLock.html">TransientContextLock</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">RAII helper class to temporarily lock an available context for use. <a href="classsf_1_1GlResource_1_1TransientContextLock.html#details">More...</a><br /></td></tr>
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Protected Member Functions</h2></td></tr>
<tr class="memitem:ad8fb7a0674f0f77e530dacc2a3b0dc6a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html#ad8fb7a0674f0f77e530dacc2a3b0dc6a">GlResource</a> ()</td></tr>
<tr class="memdesc:ad8fb7a0674f0f77e530dacc2a3b0dc6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default constructor. <a href="#ad8fb7a0674f0f77e530dacc2a3b0dc6a">More...</a><br /></td></tr>
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<tr class="memitem:ab99035b67052331d1e8cf67abd93de98"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html#ab99035b67052331d1e8cf67abd93de98">~GlResource</a> ()</td></tr>
<tr class="memdesc:ab99035b67052331d1e8cf67abd93de98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor. <a href="#ab99035b67052331d1e8cf67abd93de98">More...</a><br /></td></tr>
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Static Protected Member Functions</h2></td></tr>
<tr class="memitem:ab171bdaf5eb36789da14b30a846db471"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html#ab171bdaf5eb36789da14b30a846db471">registerContextDestroyCallback</a> (ContextDestroyCallback callback, void *arg)</td></tr>
<tr class="memdesc:ab171bdaf5eb36789da14b30a846db471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Register a function to be called when a context is destroyed. <a href="#ab171bdaf5eb36789da14b30a846db471">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Base class for classes that require an OpenGL context. </p>
<p>This class is for internal use only, it must be the base of every class that requires a valid OpenGL context in order to work.</p>
<p class="definition">Definition at line <a class="el" href="GlResource_8hpp_source.html#l00046">46</a> of file <a class="el" href="GlResource_8hpp_source.html">GlResource.hpp</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ad8fb7a0674f0f77e530dacc2a3b0dc6a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad8fb7a0674f0f77e530dacc2a3b0dc6a">&#9670;&nbsp;</a></span>GlResource()</h2>
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<td class="memname">sf::GlResource::GlResource </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">protected</span></span> </td>
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<p>Default constructor. </p>
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<a id="ab99035b67052331d1e8cf67abd93de98"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab99035b67052331d1e8cf67abd93de98">&#9670;&nbsp;</a></span>~GlResource()</h2>
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<td class="memname">sf::GlResource::~GlResource </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">protected</span></span> </td>
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<p>Destructor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ab171bdaf5eb36789da14b30a846db471">&#9670;&nbsp;</a></span>registerContextDestroyCallback()</h2>
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<td class="memname">static void sf::GlResource::registerContextDestroyCallback </td>
<td>(</td>
<td class="paramtype">ContextDestroyCallback&#160;</td>
<td class="paramname"><em>callback</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>arg</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Register a function to be called when a context is destroyed. </p>
<p>This is used for internal purposes in order to properly clean up OpenGL resources that cannot be shared between contexts.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">callback</td><td>Function to be called when a context is destroyed </td></tr>
<tr><td class="paramname">arg</td><td>Argument to pass when calling the function </td></tr>
</table>
</dd>
</dl>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="GlResource_8hpp_source.html">GlResource.hpp</a></li>
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