shooter/weapon/Gun.cpp

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//
// Created by Иван Ильин on 03.06.2021.
//
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#include "../engine/ResourceManager.h"
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#include "Gun.h"
using namespace std;
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Gun::Gun(int ammo, const std::string& weaponName) : Weapon(weaponName, "obj/gun.obj", "obj/gun_mat.txt", Point4D{3, 3, 3}, Point4D{-0.8, 1.3, 0.3}, Point4D{0, Consts::PI, 0}) {
fireSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/gun.ogg"));
reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/reload_gun.ogg"));
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_initialPack = 30;
_clipCapacity = 6; // how much ammo can be stored in one clip
_stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock
_clipAmmo = _clipCapacity; // how much ammo do you have in current clip
_reloadTime = 2;
_fireDelay = 0.3; // time delay between fires
_damage = 800;
_spreading = 3.0;
}