2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 03.06.2021.
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//
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#ifndef SHOOTER_GUN_H
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#define SHOOTER_GUN_H
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#include "Weapon.h"
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2021-10-31 19:01:06 +03:00
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#include "../engine/ResourceManager.h"
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#include "../ShooterConsts.h"
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2021-09-13 15:53:43 +03:00
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2021-10-12 20:18:56 +03:00
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class Gun final : public Weapon {
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2021-09-13 15:53:43 +03:00
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public:
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2021-10-31 19:01:06 +03:00
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explicit Gun() : Weapon(30, 6, 2.0, 0.3, 800, 3.0,
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ShooterConsts::GUN_FIRE_SOUND, ShooterConsts::GUN_RELOAD_SOUND, ObjectNameTag("gun"),
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ShooterConsts::GUN_OBJ, Vec3D{3, 3, 3},
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Vec3D{-1.8, 1.3, 1.8}, Vec3D{0, Consts::PI, 0}) {}
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2021-09-13 15:53:43 +03:00
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};
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#endif //SHOOTER_3DZAVR_GUN_H
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