//
// Created by Иван Ильин on 02.06.2021.
#include "../engine/ResourceManager.h"
#include "Ak47.h"
#include "../ShooterConsts.h"
using namespace std;
Ak47::Ak47() : Weapon(100, 30, 3.0, 0.1, 300, 2.0, ShooterConsts::AK47_FIRE_SOUND, ShooterConsts::AK47_RELOAD_SOUND, ObjectNameTag("ak47"), ShooterConsts::AK47_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3}, Vec3D{0, Consts::PI, 0}) {
}