shooter/engine/Engine.h

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//
// Created by Иван Ильин on 14.01.2021.
//
#ifndef ENGINE_ENGINE_H
#define ENGINE_ENGINE_H
#include "Screen.h"
#include "Keyboard.h"
#include "Mouse.h"
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#include "World.h"
#include "Camera.h"
#include "utils/Log.h"
class Engine {
private:
std::string _name;
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double _triPerSec = 0;
bool _updateWorld = true;
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bool _debugText = Consts::SHOW_COORDINATES;
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bool _useOpenGL = Consts::USE_OPEN_GL;
void printDebugText() const;
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protected:
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const std::shared_ptr<Screen> screen = std::make_shared<Screen>();
const std::shared_ptr<Keyboard> keyboard = std::make_shared<Keyboard>();
const std::shared_ptr<Mouse> mouse = std::make_shared<Mouse>(screen);
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const std::shared_ptr<World> world = std::make_shared<World>();
const std::shared_ptr<Camera> camera = std::make_shared<Camera>();
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virtual void start() {};
virtual void update() {};
void setDebugText(bool value) { _debugText = value; }
void setUpdateWorld(bool value) { _updateWorld = value; }
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void setGlEnable(bool value) { _useOpenGL = value; }
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virtual void gui(){}
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public:
Engine();
virtual ~Engine() = default;
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void create(int screenWidth = Consts::STANDARD_SCREEN_WIDTH, int screenHeight = Consts::STANDARD_SCREEN_HEIGHT, const std::string& name = Consts::PROJECT_NAME, bool verticalSync = true, sf::Color background = Consts::BACKGROUND_COLOR, sf::Uint32 style = sf::Style::Default);
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void exit();
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};
#endif //INC_3DZAVR_TDZAVR_H