shooter/engine/gui/Button.h

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//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_BUTTON_H
#define ENGINE_BUTTON_H
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <functional>
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struct tPos final {
const int tx;
const int ty;
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};
class Button final {
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private:
int _x{};
int _y{};
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int _w{};
int _h{};
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std::function<void()> _click;
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std::string _textString;
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double _sx{};
double _sy{};
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std::string _texture;
tPos _usualState{};
tPos _selectedState{};
tPos _pressedState{};
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std::string _font;
sf::Color _textColor;
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sf::Sprite _button;
sf::Text _text;
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bool _selected = false;
bool _pressed = false;
bool _checkBox = false;
public:
Button() = default;
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Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx, double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font, sf::Color textColor);
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void select();
void unSelect();
void press();
void init();
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[[nodiscard]] int x() const { return _x; }
[[nodiscard]] int y() const { return _y; }
[[nodiscard]] int w() const { return _w; }
[[nodiscard]] int h() const { return _h; }
[[nodiscard]] double sx() const { return _sx; }
[[nodiscard]] double sy() const { return _sy; }
[[nodiscard]] sf::Sprite const& sprite() const { return _button; }
[[nodiscard]] sf::Text const& text() const { return _text; }
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};
#endif //MINECRAFT_3DZAVR_BUTTON_H