shooter/engine/animation/AColor.h

41 lines
1.0 KiB
C
Raw Normal View History

2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef ENGINE_ACOLOR_H
#define ENGINE_ACOLOR_H
#include "Animatable.h"
#include "Animation.h"
class AColor : public Animation {
private:
sf::Color newColor;
sf::Color startColor;
public:
AColor(const sf::Color &color, double duration, LoopOut looped, InterpolationType interpolationType) {
_duration = duration;
_looped = looped;
_intType = interpolationType;
_waitFor = true;
newColor = color;
}
bool update(Animatable& obj) override {
if(!_started)
startColor = obj.color();
Point4D start(startColor.r, startColor.g, startColor.b, startColor.a);
Point4D end(newColor.r, newColor.g, newColor.b, newColor.a);
Point4D mid = start + (end - start)*_p;
obj.setColor(sf::Color(static_cast<sf::Uint8>(mid.x()), static_cast<sf::Uint8>(mid.y()), static_cast<sf::Uint8>(mid.z()), static_cast<sf::Uint8>(mid.w())));
return updateState();
}
};
#endif //SHOOTER_3DZAVR_ACOLOR_H