2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 14.03.2021.
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//
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#include "Player.h"
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#include "Screen.h"
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#include "ResourceManager.h"
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#include "utils/Log.h"
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void Player::rotateWeaponsRelativePoint(const Point4D& point4D, const Point4D& v, double val) {
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for(auto& weapon : _weapons)
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weapon->rotateRelativePoint(point4D, v, val);
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}
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void Player::playDeath() {
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2021-09-19 11:25:10 +03:00
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_deathSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/classic_hurt.ogg"));
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_deathSound.play();
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2021-09-13 15:53:43 +03:00
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}
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void Player::playKill() {
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2021-09-19 11:25:10 +03:00
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_killSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/kill.ogg"));
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_killSound.play();
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2021-09-13 15:53:43 +03:00
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}
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2021-09-19 11:25:10 +03:00
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void Player::collisionWithObject(const std::string &objName, std::shared_ptr<RigidBody> obj) {
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2021-09-13 15:53:43 +03:00
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if(objName.find("Bonus_gun") != std::string::npos)
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addWeapon(std::make_shared<Gun>());
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if(objName.find("Bonus_shotgun") != std::string::npos)
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addWeapon(std::make_shared<Shotgun>());
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if(objName.find("Bonus_ak47") != std::string::npos)
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addWeapon(std::make_shared<Ak47>());
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if(objName.find("Bonus_gold_ak47") != std::string::npos)
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addWeapon(std::make_shared<Gold_Ak47>());
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if(objName.find("Bonus_rifle") != std::string::npos)
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addWeapon(std::make_shared<Rifle>());
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if(objName.find("Bonus_hill") != std::string::npos)
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setFullHealth();
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if(objName.find("Bonus_ability") != std::string::npos)
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setFullAbility();
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if(objName.find("Bonus") != std::string::npos) {
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2021-09-19 11:25:10 +03:00
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_takeBonusCallBack(objName);
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2021-09-13 15:53:43 +03:00
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}
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}
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2021-09-14 13:47:53 +03:00
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void Player::addWeapon(std::shared_ptr<Weapon> weapon) {
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2021-09-19 11:25:10 +03:00
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_changeWeaponSound.play();
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2021-09-13 15:53:43 +03:00
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2021-10-02 20:36:07 +03:00
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for(auto& w : _weapons) {
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if (w->name() == weapon->name()) {
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w->addAmmo(w->initialPack());
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return;
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2021-09-13 15:53:43 +03:00
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}
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}
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_weapons.push_back(weapon);
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2021-10-02 20:36:07 +03:00
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attach(weapon, weapon->name());
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2021-09-13 15:53:43 +03:00
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_weapons.back()->translate(position());
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2021-09-19 11:25:10 +03:00
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_weapons.back()->rotateRelativePoint(position() + Point4D{0, 1.8, 0}, Point4D{0, 1, 0}, _angle.y());
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2021-10-02 20:36:07 +03:00
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_weapons.back()->rotateRelativePoint(position() + Point4D{0, 1.8, 0}, left(), headAngle());
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2021-09-13 15:53:43 +03:00
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2021-09-19 11:25:10 +03:00
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_weapons.back()->setAddTraceCallBack(_addTraceCallBack);
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2021-09-13 15:53:43 +03:00
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}
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void Player::initWeapons() {
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if(!_weapons.empty()) {
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2021-10-02 20:36:07 +03:00
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for(auto weapon : _weapons)
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unattach(weapon->name());
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_removeWeaponCallBack(_weapons[_selectedWeapon]);
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2021-09-13 15:53:43 +03:00
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_weapons.clear();
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}
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_selectedWeapon = 0;
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addWeapon(std::make_shared<Gun>());
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2021-10-02 20:36:07 +03:00
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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2021-09-13 15:53:43 +03:00
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}
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2021-09-19 15:44:31 +03:00
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void Player::nextWeapon() {
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if(_weapons.size() > 1) {
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// change '_selectedWeapon'
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2021-10-02 20:36:07 +03:00
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_removeWeaponCallBack(_weapons[_selectedWeapon]);
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2021-09-19 15:44:31 +03:00
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_selectedWeapon = (_selectedWeapon + 1) % _weapons.size();
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2021-10-02 20:36:07 +03:00
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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2021-10-03 07:47:05 +03:00
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Log::log("_selected _selectedWeapon " + std::to_string(_selectedWeapon));
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2021-09-19 15:44:31 +03:00
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_changeWeaponSound.play();
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}
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}
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void Player::previousWeapon() {
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if(_weapons.size() > 1) {
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// change '_selectedWeapon'
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2021-10-02 20:36:07 +03:00
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_removeWeaponCallBack(_weapons[_selectedWeapon]);
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2021-09-19 15:44:31 +03:00
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if (_selectedWeapon > 0)
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_selectedWeapon = (_selectedWeapon - 1) % _weapons.size();
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else
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_selectedWeapon = _weapons.size() - 1;
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2021-10-02 20:36:07 +03:00
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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2021-10-03 07:47:05 +03:00
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Log::log("_selected _selectedWeapon " + std::to_string(_selectedWeapon));
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2021-09-19 15:44:31 +03:00
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_changeWeaponSound.play();
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}
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}
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void Player::fire() {
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2021-10-02 20:36:07 +03:00
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auto damagedPlayers = _weapons[_selectedWeapon]->fire(_rayCastFunction, attached("camera")->position(), attached("camera")->lookAt());
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2021-09-19 15:44:31 +03:00
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for(auto& damagedPlayer : damagedPlayers) {
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sf::Uint16 targetId = std::stoi(damagedPlayer.first.substr(7));
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_damagePlayerCallBack(targetId, damagedPlayer.second);
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}
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}
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void Player::reload() {
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_weapons[_selectedWeapon]->reload();
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}
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