shooter/engine/animation/ARotateLeftUpLookAt.h

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2022-07-07 13:14:00 +03:00
//
// Created by Иван Ильин on 01.11.2021.
//
#ifndef SHOOTER_AROTATELEFTUPLOOKAT_H
#define SHOOTER_AROTATELEFTUPLOOKAT_H
#include "Animation.h"
#include "../Object.h"
class ARotateLeftUpLookAt final : public Animation {
private:
const std::weak_ptr<Object> _object;
const Vec3D _rotationValue;
void update() override {
auto obj = _object.lock();
if (obj == nullptr) {
stop();
return;
}
obj->rotateLeft(_rotationValue.x()*dprogress());
obj->rotateUp(_rotationValue.y()*dprogress());
obj->rotateLookAt(_rotationValue.z()*dprogress());
}
public:
ARotateLeftUpLookAt(std::weak_ptr<Object> object, const Vec3D &r, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {}
};
#endif //SHOOTER_AROTATELEFT_H