csnake/src/main.c

87 lines
2.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <threads.h>
#include <time.h>
#include "input.h"
#include "screen.h"
#include "player.h"
#include "food.h"
void drawPlayer(Player *player, Screen *screen)
{
PlayerNode *node;
for (node = player->tail; node != NULL; node = node->next)
*screenGetPoint(screen, node->x, node->y) = '#';
}
Food generateFood(Player *player)
{
Food food;
do
{
food = (Food){random() % 10, random() % 10};
} while (playerCheckFoodCollision(player, food));
return food;
}
int main(int argc, char **argv)
{
srandom(time(NULL));
Player *player = playerCreate(DOWN, 0, 0, 0);
Screen *screen = screenCreate(10, 10, ' ');
PlayerNode *node;
thrd_t input_thread;
int i;
int head_x, head_y;
Food food = generateFood(player);
bool *running = malloc(sizeof(bool)); *running = true;
char *key = malloc(sizeof(char)); *key = 0;
InputArgs input_args = (InputArgs){ key, running };
thrd_create(&input_thread, input, &input_args);
while (*running)
{
switch (*key)
{
case 'q':
*running = false; return 0;
case 'w':
player->direction = UP; break;
case 'd':
player->direction = RIGHT; break;
case 's':
player->direction = DOWN; break;
case 'a':
player->direction = LEFT; break;
}
if (playerDoTick(player, food))
food = generateFood(player);
if (playerCheckSelfCollision(player))
{
*running = false;
break;
}
head_x = player->head->x;
head_y = player->head->y;
if (head_x >= 10 || head_x < 0 || head_y >= 10 || head_y < 0)
{
*running = false;
break;
}
screenSet(screen, ' ');
drawPlayer(player, screen);
*screenGetPoint(screen, food.x, food.y) = '@';
screenShow(screen);
for (i = 0; i < 20; ++i) putchar('-');
printf("\nScore: %d\n", player->score);
thrd_sleep(&(struct timespec){.tv_sec=1}, NULL);
}
return 0;
}