116 lines
2.9 KiB
C
116 lines
2.9 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <time.h>
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#ifdef _WIN32
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#include <Windows.h>
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#include <process.h>
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#else
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#include <pthread.h>
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#endif
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#include "input.h"
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#include "screen.h"
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#include "player.h"
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#include "food.h"
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#include "config.h"
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void drawPlayer(Player *player, Screen *screen)
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{
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PlayerNode *node;
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for (node = player->tail; node != NULL; node = node->next)
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*screenGetPoint(screen, node->x, node->y) = '#';
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}
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Food generateFood(Player *player)
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{
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Food food;
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do
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{
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food = (Food){rand() % SIZE, rand() % SIZE};
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} while (playerCheckFoodCollision(player, food));
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return food;
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}
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#ifdef _WIN32
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void resetCoordinates(void)
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{
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HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(output, (COORD){0});
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}
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#else
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void resetCoordinates(void)
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{
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printf("\e[1;1H\e[2J");
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}
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#endif
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int main(int argc, char **argv)
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{
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srand((unsigned int)time(NULL));
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Player *player = playerCreate(DOWN, DEFX, DEFY, 0);
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Screen *screen = screenCreate(SIZE, SIZE, ' ');
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int i;
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int head_x, head_y;
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Food food = generateFood(player);
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bool *running = malloc(sizeof(bool)); *running = true;
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int *key = malloc(sizeof(char)); *key = 0;
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bool stopped = false;
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InputArgs input_args = (InputArgs){ key, running };
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#ifdef _WIN32
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_beginthread(input, 0, &input_args);
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#else
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pthread_t input_thread;
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pthread_create(&input_thread, NULL, input, &input_args);
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#endif
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while (*running)
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{
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screenSet(screen, ' ');
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drawPlayer(player, screen);
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*screenGetPoint(screen, food.x, food.y) = '@';
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resetCoordinates();
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screenShow(screen);
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for (i = 0; i < SIZE*2; ++i) putchar('-');
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printf("\nScore: %d\n", player->score);
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#ifdef _WIN32
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Sleep(1000L);
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#else
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nanosleep(&(struct timespec){.tv_sec = 1}, NULL);
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#endif
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switch (*key)
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{
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case 'q':
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*running = false; return 0;
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case 'p':
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stopped = !stopped; break;
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case 'w':
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if (player->direction == DOWN) break;
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player->direction = UP; break;
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case 'd':
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if (player->direction == LEFT) break;
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player->direction = RIGHT; break;
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case 's':
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if (player->direction == UP) break;
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player->direction = DOWN; break;
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case 'a':
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if (player->direction == RIGHT) break;
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player->direction = LEFT; break;
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} *key = 0;
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if (stopped) continue;
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if (playerDoTick(player, food) && player->score < SIZE*SIZE - 1)
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food = generateFood(player);
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head_x = player->head->x;
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head_y = player->head->y;
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if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0 || playerCheckSelfCollision(player))
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{
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*running = false;
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break;
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}
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}
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return 0;
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}
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