Add configure #1
7
Makefile
7
Makefile
|
@ -1,9 +1,6 @@
|
||||||
OUT = game
|
include config.mk
|
||||||
CFLAGS =
|
|
||||||
LDFLAGS =
|
|
||||||
INCLUDE = -Iinclude
|
INCLUDE = -Iinclude
|
||||||
CC = cc
|
|
||||||
LD = ld
|
|
||||||
RM = rm -f
|
RM = rm -f
|
||||||
SRCDIR = src
|
SRCDIR = src
|
||||||
OBJDIR = obj
|
OBJDIR = obj
|
||||||
|
|
|
@ -0,0 +1,42 @@
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
if [[ "$*" == *"--help"* ]] || [[ "$*" == *"-h"* ]]
|
||||||
|
then
|
||||||
|
echo "Use environment variables to pass values:
|
||||||
|
CC - compiler (default: cc)
|
||||||
|
CFLAGS - flags for compiler
|
||||||
|
LDFLAGS - flags for linker
|
||||||
|
OUT - out file (default: game
|
||||||
|
SIZE - size of game field
|
||||||
|
DEFX - start x
|
||||||
|
DEFY - start y"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
CC=${CC:-cc}
|
||||||
|
CFLAGS=${CFLAGS:-}
|
||||||
|
LDFLAGS=${LDFLAGS:-}
|
||||||
|
OUT=${OUT:-game}
|
||||||
|
SIZE=${SIZE:-10}
|
||||||
|
DEFX=${DEFX:-0}
|
||||||
|
DEFY=${DEFY:-0}
|
||||||
|
|
||||||
|
echo "Makefile configuration:"
|
||||||
|
echo "Compiler: $CC"
|
||||||
|
echo "CFLAGS: $CFLAGS"
|
||||||
|
echo "LDFLAGS: $LDFLAGS"
|
||||||
|
echo "Out file: $OUT"
|
||||||
|
echo
|
||||||
|
echo "Code configuration:"
|
||||||
|
echo "Size: $SIZE"
|
||||||
|
echo "Start x: $DEFX"
|
||||||
|
echo "Start y: $DEFY"
|
||||||
|
|
||||||
|
echo "CC = $CC
|
||||||
|
CFLAGS = $CFLAGS
|
||||||
|
LDFLAGS = $LDFLAGS
|
||||||
|
OUT = $OUT" > config.mk
|
||||||
|
|
||||||
|
echo "#define SIZE $SIZE
|
||||||
|
#define DEFX $DEFX
|
||||||
|
#define DEFY $DEFY" > include/config.h
|
|
@ -0,0 +1,3 @@
|
||||||
|
#define SIZE 10
|
||||||
|
#define DEFX 0
|
||||||
|
#define DEFY 0
|
11
src/main.c
11
src/main.c
|
@ -8,6 +8,7 @@
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "food.h"
|
#include "food.h"
|
||||||
|
#include "config.h"
|
||||||
|
|
||||||
void drawPlayer(Player *player, Screen *screen)
|
void drawPlayer(Player *player, Screen *screen)
|
||||||
{
|
{
|
||||||
|
@ -21,7 +22,7 @@ Food generateFood(Player *player)
|
||||||
Food food;
|
Food food;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
food = (Food){random() % 10, random() % 10};
|
food = (Food){random() % SIZE, random() % SIZE};
|
||||||
} while (playerCheckFoodCollision(player, food));
|
} while (playerCheckFoodCollision(player, food));
|
||||||
return food;
|
return food;
|
||||||
}
|
}
|
||||||
|
@ -34,8 +35,8 @@ void resetCoordinates(void)
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
srandom(time(NULL));
|
srandom(time(NULL));
|
||||||
Player *player = playerCreate(DOWN, 0, 0, 0);
|
Player *player = playerCreate(DOWN, DEFX, DEFY, 0);
|
||||||
Screen *screen = screenCreate(10, 10, ' ');
|
Screen *screen = screenCreate(SIZE, SIZE, ' ');
|
||||||
PlayerNode *node;
|
PlayerNode *node;
|
||||||
thrd_t input_thread;
|
thrd_t input_thread;
|
||||||
int i;
|
int i;
|
||||||
|
@ -72,7 +73,7 @@ int main(int argc, char **argv)
|
||||||
}
|
}
|
||||||
head_x = player->head->x;
|
head_x = player->head->x;
|
||||||
head_y = player->head->y;
|
head_y = player->head->y;
|
||||||
if (head_x >= 10 || head_x < 0 || head_y >= 10 || head_y < 0)
|
if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0)
|
||||||
{
|
{
|
||||||
*running = false;
|
*running = false;
|
||||||
break;
|
break;
|
||||||
|
@ -83,7 +84,7 @@ int main(int argc, char **argv)
|
||||||
*screenGetPoint(screen, food.x, food.y) = '@';
|
*screenGetPoint(screen, food.x, food.y) = '@';
|
||||||
resetCoordinates();
|
resetCoordinates();
|
||||||
screenShow(screen);
|
screenShow(screen);
|
||||||
for (i = 0; i < 20; ++i) putchar('-');
|
for (i = 0; i < SIZE*2; ++i) putchar('-');
|
||||||
printf("\nScore: %d\n", player->score);
|
printf("\nScore: %d\n", player->score);
|
||||||
|
|
||||||
thrd_sleep(&(struct timespec){.tv_sec=1}, NULL);
|
thrd_sleep(&(struct timespec){.tv_sec=1}, NULL);
|
||||||
|
|
Loading…
Reference in New Issue