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8 Commits

Author SHA1 Message Date
Nakidai f89b46a60d
Add help 2023-10-30 03:27:47 +03:00
Nakidai 42bddb2ee4
Fix configure 2023-10-30 03:17:54 +03:00
Nakidai b51afc628f
Autocreate config dir attempt 2 2023-10-30 03:15:24 +03:00
Nakidai d241321aff
Autocreate config dir 2023-10-30 03:10:21 +03:00
Nakidai 40dc962d5e
Add code configuraction in configure 2023-10-30 03:09:32 +03:00
Nakidai ad64867b40
Remove config from make clean 2023-10-30 03:05:29 +03:00
Nakidai 35669794a7
Move config to config/ 2023-10-30 03:00:39 +03:00
Nakidai d6eef4c404
Add configure for make 2023-10-30 02:33:30 +03:00
11 changed files with 33 additions and 33 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
obj/ obj/
game game
config/

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@ -1,6 +1,11 @@
include config.mk include config/config.mk
INCLUDE = -Iinclude OUT = game
CFLAGS =
LDFLAGS =
INCLUDE = -Iinclude -Iconfig
CC = cc
LD = ld
RM = rm -f RM = rm -f
SRCDIR = src SRCDIR = src
OBJDIR = obj OBJDIR = obj

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@ -1,4 +0,0 @@
CC = cc
CFLAGS =
LDFLAGS =
OUT = game

14
configure vendored
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@ -14,6 +14,7 @@ then
fi fi
CC=${CC:-cc} CC=${CC:-cc}
RM=${RM:-rm -f}
CFLAGS=${CFLAGS:-} CFLAGS=${CFLAGS:-}
LDFLAGS=${LDFLAGS:-} LDFLAGS=${LDFLAGS:-}
OUT=${OUT:-game} OUT=${OUT:-game}
@ -23,6 +24,7 @@ DEFY=${DEFY:-0}
echo "Makefile configuration:" echo "Makefile configuration:"
echo "Compiler: $CC" echo "Compiler: $CC"
echo "Remove: $RM"
echo "CFLAGS: $CFLAGS" echo "CFLAGS: $CFLAGS"
echo "LDFLAGS: $LDFLAGS" echo "LDFLAGS: $LDFLAGS"
echo "Out file: $OUT" echo "Out file: $OUT"
@ -32,11 +34,19 @@ echo "Size: $SIZE"
echo "Start x: $DEFX" echo "Start x: $DEFX"
echo "Start y: $DEFY" echo "Start y: $DEFY"
if ! test -d config; then
if test -f config; then
rm config
fi
mkdir config
fi
echo "CC = $CC echo "CC = $CC
RM = $RM
CFLAGS = $CFLAGS CFLAGS = $CFLAGS
LDFLAGS = $LDFLAGS LDFLAGS = $LDFLAGS
OUT = $OUT" > config.mk OUT = $OUT" > config/config.mk
echo "#define SIZE $SIZE echo "#define SIZE $SIZE
#define DEFX $DEFX #define DEFX $DEFX
#define DEFY $DEFY" > include/config.h #define DEFY $DEFY" > config/config.h

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@ -1,3 +0,0 @@
#define SIZE 10
#define DEFX 0
#define DEFY 0

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@ -9,6 +9,6 @@ typedef struct input_args_t
bool *alive; bool *alive;
} InputArgs; } InputArgs;
int input(void *vargp); void *input(void *vargp);
#endif /* __INPUT_H__ */ #endif /* __INPUT_H__ */

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@ -1,13 +1,13 @@
#ifndef __SCREEN_H__ #ifndef __SCREEN_H__
#define __SCREEN_H__ #define __SCREEN_H__
typedef char Point;
typedef struct screen_t typedef struct screen_t
{ {
int width; int width;
int height; int height;
Point *screen; char *screen;
} Screen; } Screen;
typedef char Point;
Screen *screenCreate(int width, int height, Point fill_value); Screen *screenCreate(int width, int height, Point fill_value);
void screenFree(Screen *screen); void screenFree(Screen *screen);

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@ -22,7 +22,7 @@ char getch(void)
return buf; return buf;
} }
int input(void *vargp) void *input(void *vargp)
{ {
char *out = ((InputArgs *)vargp)->out; char *out = ((InputArgs *)vargp)->out;
bool *alive = ((InputArgs *)vargp)->alive; bool *alive = ((InputArgs *)vargp)->alive;
@ -31,5 +31,5 @@ int input(void *vargp)
{ {
*out = getch(); *out = getch();
} }
return 0; return NULL;
} }

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@ -1,7 +1,8 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h> #include <stdbool.h>
#include <threads.h> #include <pthread.h>
#include <unistd.h>
#include <time.h> #include <time.h>
#include "input.h" #include "input.h"
@ -27,19 +28,13 @@ Food generateFood(Player *player)
return food; return food;
} }
void resetCoordinates(void)
{
printf("\e[1;1H\e[2J");
}
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
srandom(time(NULL)); srandom(time(NULL));
Player *player = playerCreate(DOWN, DEFX, DEFY, 0); Player *player = playerCreate(DOWN, DEFX, DEFY, 0);
Screen *screen = screenCreate(SIZE, SIZE, ' '); Screen *screen = screenCreate(SIZE, SIZE, ' ');
PlayerNode *node; PlayerNode *node;
thrd_t input_thread; pthread_t input_thread;
int i;
int head_x, head_y; int head_x, head_y;
Food food = generateFood(player); Food food = generateFood(player);
@ -47,7 +42,7 @@ int main(int argc, char **argv)
char *key = malloc(sizeof(char)); *key = 0; char *key = malloc(sizeof(char)); *key = 0;
InputArgs input_args = (InputArgs){ key, running }; InputArgs input_args = (InputArgs){ key, running };
thrd_create(&input_thread, input, &input_args); pthread_create(&input_thread, NULL, input, &input_args);
while (*running) while (*running)
{ {
switch (*key) switch (*key)
@ -62,6 +57,7 @@ int main(int argc, char **argv)
player->direction = DOWN; break; player->direction = DOWN; break;
case 'a': case 'a':
player->direction = LEFT; break; player->direction = LEFT; break;
sleep(1);
} }
if (playerDoTick(player, food)) if (playerDoTick(player, food))
@ -82,12 +78,9 @@ int main(int argc, char **argv)
screenSet(screen, ' '); screenSet(screen, ' ');
drawPlayer(player, screen); drawPlayer(player, screen);
*screenGetPoint(screen, food.x, food.y) = '@'; *screenGetPoint(screen, food.x, food.y) = '@';
resetCoordinates();
screenShow(screen); screenShow(screen);
for (i = 0; i < SIZE*2; ++i) putchar('-');
printf("\nScore: %d\n", player->score);
thrd_sleep(&(struct timespec){.tv_sec=1}, NULL); sleep(1);
} }
return 0; return 0;
} }

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@ -15,8 +15,6 @@ Player *playerCreate(Direction direction, int x, int y, int score)
player->head = head; player->head = head;
player->score = score; player->score = score;
player->direction = direction; player->direction = direction;
return player;
} }
void playerFree(Player *player) void playerFree(Player *player)
@ -36,7 +34,7 @@ bool playerCheckSelfCollision(Player *player)
PlayerNode *nodei, *nodej; PlayerNode *nodei, *nodej;
for (nodei = player->tail; nodei != NULL; nodei = nodei->next) for (nodei = player->tail; nodei != NULL; nodei = nodei->next)
for (nodej = nodei->next; nodej != NULL; nodej = nodej->next) for (nodej = nodei->next; nodej != NULL; nodej = nodej->next)
if (nodei->x == nodej->x && nodei->y == nodej->y) if (nodei->x == nodej->x && nodei->y == nodej->x)
return true; return true;
return false; return false;
} }

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@ -44,7 +44,7 @@ void screenShow(Screen *screen)
} }
} }
void screenSet(Screen *screen, Point fill_value) void screenSet(Screen *screen, char fill_value)
{ {
memset(screen->screen, fill_value, screen->width * screen->height * sizeof(char)); memset(screen->screen, fill_value, screen->width * screen->height * sizeof(char));
} }