Compare commits
28 Commits
Author | SHA1 | Date |
---|---|---|
Nakidai | 06f05e7412 | |
Nakidai | cd0649a375 | |
Nakidai | 351c45b1c1 | |
Nakidai | a735950c67 | |
Nakidai | ad871be017 | |
Nakidai | 8c6395592d | |
Nakidai | 9d6264d100 | |
Nakidai | bb55e690d0 | |
Nakidai | 1c7a0ef6b2 | |
Nakidai | 71229a9205 | |
Nakidai | a67704ebff | |
Nakidai Perumenei | eb82ad3173 | |
Nakidai Perumenei | 71cfceee4b | |
Nakidai Perumenei | 22d3cdeb43 | |
Nakidai | cf71b4d57d | |
Nakidai | e2d01db144 | |
Nakidai | bfaf0f0e02 | |
Nakidai | f70e3d949a | |
Nakidai | 1685dc927b | |
Nakidai | 517e57cfc5 | |
Nakidai | eda7badf47 | |
Nakidai | 50c7f9d632 | |
Nakidai | 4b208ab1c4 | |
Nakidai | be37715af7 | |
Nakidai | cf8fe181a2 | |
Nakidai | 49bd6ee329 | |
Nakidai | 9933de02ac | |
Nakidai | 7911484f02 |
|
@ -3,4 +3,4 @@ build/
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|||
csnake
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*.core
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include/config.h
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config.mk
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include/config.mk
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|
|
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.5)
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project(csnake VERSION 1.0 LANGUAGES C)
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project(csnake VERSION 1.2 LANGUAGES C)
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if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
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message(FATAL_ERROR "In-source builds are not allowed.")
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@ -10,14 +10,29 @@ add_executable(csnake
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src/screen.c
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src/input.c
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src/player.c
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src/sleep.c
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src/platform/getch.c
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src/platform/game.c
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)
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set_target_properties(csnake PROPERTIES C_STANDARD 99)
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set_target_properties(csnake PROPERTIES C_STANDARD 11)
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set_target_properties(csnake PROPERTIES C_EXTENSIONS FALSE)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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target_link_libraries(csnake pthread)
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elseif(${MINGW})
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set(CMAKE_C_FLAGS "-D_UCRT")
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target_link_libraries(csnake ucrt)
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endif()
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target_include_directories(csnake PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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set(SIZE 10 CACHE STRING "Size of game field")
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set(FIELD_SIZE 10 CACHE STRING "Size of game field")
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set(DEFX 0 CACHE STRING "Start x")
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set(DEFY 0 CACHE STRING "Start y")
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set(SLEEP 1000 CACHE STRING "Sleep between frames (ms)")
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configure_file(include/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/include/config.h)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/templates/config.h.in
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${CMAKE_CURRENT_SOURCE_DIR}/include/config.h
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)
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|
|
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@ -0,0 +1,9 @@
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Copyright 2024 nakidai
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|
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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|
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2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
22
Makefile
22
Makefile
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@ -1,24 +1,30 @@
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include config.mk
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include include/config.mk
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INCLUDE = -Iinclude
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RM = rm -f
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SRCDIR = src
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OBJDIR = obj
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SRC = main.c screen.c input.c player.c
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SRC = main.c screen.c input.c player.c sleep.c platform/getch.c platform/game.c
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OBJ = $(addprefix $(OBJDIR)/,$(SRC:.c=.o))
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# Link pthread on FreeBSD
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DEFLDFLAGS += $(shell if echo "" | cc -E -dM -xc - | grep __FreeBSD__ > /dev/null 2>&1; then echo "-lpthread"; fi)
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# Use ucrt on MinGW
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DEFLDFLAGS += $(shell if echo "" | cc -E -dM -xc - | grep __MINGW32__ > /dev/null 2>&1; then echo "-lucrt"; fi)
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DEFCFLAGS += $(shell if echo "" | cc -E -dM -xc - | grep __MINGW32__ > /dev/null 2>&1; then echo "-D_UCRT"; fi)
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all: $(OUT)
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obj:
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mkdir obj
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$(OBJDIR)/platform:
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mkdir -p $(OBJDIR)/platform
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$(OBJDIR)/%.o: $(SRCDIR)/%.c
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$(CC) -c -o $@ $< $(CFLAGS) $(INCLUDE)
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$(CC) -c -std=c11 -o $@ $< $(CFLAGS) $(DEFCFLAGS) $(INCLUDE)
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$(OUT): obj $(OBJ)
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$(CC) -o $@ $(OBJ) $(LDFLAGS)
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$(OUT): $(OBJDIR)/platform $(OBJ)
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$(CC) -o $@ $(OBJ) $(LDFLAGS) $(DEFLDFLAGS)
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clean:
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$(RM) $(OUT) $(OBJDIR)/*
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$(RM) $(OUT) $(OBJDIR)/*.o $(OBJDIR)/platform/*.o
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.PHONY: default clean
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|
|
|
@ -10,7 +10,7 @@ Supported platforms
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--
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Was tested on:
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- FreeBSD 13.2
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- Windows 11 (both MinGW and MSVC)
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- Windows 11 (both MSVC and MinGW)
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- Linux 6.5.8 (glibc 2.38-7)
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Building
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|
|
|
@ -1,25 +1,37 @@
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#!/bin/sh
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if [[ "$*" == *"--help"* ]] || [[ "$*" == *"-h"* ]]
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then
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usage()
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{
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echo "Use environment variables to pass values:
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CC - compiler (default: cc)
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CFLAGS - flags for compiler
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LDFLAGS - flags for linker
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OUT - out file (default: csnake
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SIZE - size of game field
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DEFX - start x
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DEFY - start y"
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CC - compiler (default: cc)
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CFLAGS - flags for compiler
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LDFLAGS - flags for linker
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OUT - out file (default: csnake
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FIELD_SIZE - size of game field
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DEFX - start x
|
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DEFY - start y
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SLEEP - sleep between frames (ms)"
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exit 1
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fi
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}
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|
||||
while test $# -gt 0; do
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||||
case "$1" in
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||||
-h) usage
|
||||
;;
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||||
--help) usage
|
||||
;;
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esac
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shift
|
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done
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CC=${CC:-cc}
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CFLAGS=${CFLAGS:-}
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LDFLAGS=${LDFLAGS:-}
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OUT=${OUT:-csnake}
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SIZE=${SIZE:-10}
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FIELD_SIZE=${FIELD_SIZE:-10}
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DEFX=${DEFX:-0}
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DEFY=${DEFY:-0}
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SLEEP=${SLEEP:-1000}
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|
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echo "Makefile configuration:"
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echo "Compiler: $CC"
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|
@ -28,15 +40,10 @@ echo "LDFLAGS: $LDFLAGS"
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echo "Out file: $OUT"
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echo
|
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echo "Code configuration:"
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||||
echo "Size: $SIZE"
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echo "Field size: $FIELD_SIZE"
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echo "Start x: $DEFX"
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echo "Start y: $DEFY"
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||||
echo "Sleep: $SLEEP"
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echo "CC = $CC
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CFLAGS = $CFLAGS
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LDFLAGS = $LDFLAGS
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OUT = $OUT" > config.mk
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echo "#define SIZE $SIZE
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#define DEFX $DEFX
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#define DEFY $DEFY" > include/config.h
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eval "echo \"$(cat templates/config.mk.in)\"" > include/config.mk
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eval "echo \"$(cat templates/config.h.in)\"" > include/config.h
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|
|
|
@ -1,3 +0,0 @@
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#define SIZE ${SIZE}
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#define DEFX ${DEFX}
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#define DEFY ${DEFY}
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@ -3,16 +3,14 @@
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#include <stdbool.h>
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#include "platform/thread.h"
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typedef struct input_args_t
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{
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int *out;
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int *out;
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bool *alive;
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} InputArgs;
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#ifdef _WIN32
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void input(void *vargp);
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#else
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void *input(void *vargp);
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#endif
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ThreadR input(void *vargp);
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||||
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#endif /* __INPUT_H__ */
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|
|
|
@ -0,0 +1,6 @@
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#ifndef __PLATFORM_GAME_H__
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#define __PLATFORM_GAME_H__
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void platformGameInit(void);
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#endif /* __PLATFORM_GAME_H__ */
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|
@ -0,0 +1,15 @@
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#ifndef __GETCH_H__
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#define __GETCH_H__
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#ifdef _WIN32
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#include <conio.h>
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#define getch _getch
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inline int getchInit(void) { return 0; }
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#else
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int getch(void);
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void getchInit(void);
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void getchResetTerminalStateHandler(int sig);
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void getchResetTerminalState(void);
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#endif /* _WIN32 */
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#endif /* __GETCH_H__ */
|
|
@ -0,0 +1,29 @@
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#ifndef __PLATFORM_SCREEN_H__
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#define __PLATFORM_SCREEN_H__
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#ifdef _WIN32
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|
||||
#ifdef __MINGW32__
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#include <windows.h>
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#else
|
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#include <Windows.h>
|
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#endif /* __MINGW32__ */
|
||||
|
||||
#else
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#include <stdio.h>
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#endif /* _WIN32 */
|
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|
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#ifdef _WIN32
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static inline void resetCoordinates(void)
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{
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HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(output, (COORD){0});
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}
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#else
|
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static inline void resetCoordinates(void)
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{
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printf("\e[1;1H\e[2J");
|
||||
}
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#endif /* __PLATFORM_SCREEN_H__ */
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef __THREAD_H__
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#define __THREAD_H__
|
||||
|
||||
#ifdef _WIN32
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||||
#include <process.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <stddef.h>
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef void ThreadR;
|
||||
#define ThreadReturn return
|
||||
#else
|
||||
typedef void* ThreadR;
|
||||
#define ThreadReturn return NULL
|
||||
#endif /* _WIN32 */
|
||||
typedef ThreadR (*Thread)(void *);
|
||||
|
||||
static inline void threadCreate(Thread function, void *args)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
_beginthread(function, 0, args);
|
||||
#else
|
||||
pthread_create(&(pthread_t){0}, 0, function, args);
|
||||
#endif /* _WIN32 */
|
||||
}
|
||||
|
||||
#endif /* __THREAD_H__ */
|
|
@ -21,11 +21,10 @@ struct player_t
|
|||
int score;
|
||||
};
|
||||
|
||||
Player *playerCreate(Direction direction, int x, int y, int score);
|
||||
void playerFree(Player *player);
|
||||
void playerCreate(Player *buffer, Direction direction, int x, int y, int score);
|
||||
|
||||
bool playerCheckSelfCollision(Player *player);
|
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bool playerCheckFoodCollision(Player *player, Food food);
|
||||
bool playerCheckSelfCollision(Player player);
|
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bool playerCheckFoodCollision(Player player, Food food);
|
||||
bool playerDoTick(Player *player, Food food);
|
||||
|
||||
#endif /* __PLAYER_H__ */
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef __SCREEN_H__
|
||||
#define __SCREEN_H__
|
||||
|
||||
#include <string.h>
|
||||
|
||||
typedef char Point;
|
||||
typedef struct screen_t
|
||||
{
|
||||
|
@ -9,11 +11,18 @@ typedef struct screen_t
|
|||
Point *screen;
|
||||
} Screen;
|
||||
|
||||
Screen *screenCreate(int width, int height, Point fill_value);
|
||||
void screenFree(Screen *screen);
|
||||
void screenCreate(Screen *buffer, int width, int height, Point fill_value);
|
||||
void screenShow(Screen screen);
|
||||
|
||||
static inline Point *screenGetPoint(Screen screen, int x, int y)
|
||||
{
|
||||
return screen.screen + x + (y * screen.width);
|
||||
}
|
||||
|
||||
static inline void screenSet(Screen screen, Point fill_value)
|
||||
{
|
||||
memset(screen.screen, fill_value, screen.width * screen.height * sizeof(char));
|
||||
}
|
||||
|
||||
Point *screenGetPoint(Screen *screen, int x, int y);
|
||||
void screenShow(Screen *screen);
|
||||
void screenSet(Screen *screen, char fill_value);
|
||||
|
||||
#endif /* __SCREEN_H__ */
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
#ifndef __SLEEP_H__
|
||||
#define __SLEEP_H__
|
||||
|
||||
void sleepMS(int msec);
|
||||
|
||||
#endif /* __SLEEP_H__ */
|
41
src/input.c
41
src/input.c
|
@ -1,40 +1,11 @@
|
|||
#include "input.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#ifdef _WIN32
|
||||
#include <conio.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#include <termios.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define getch _getch
|
||||
#else
|
||||
int getch(void)
|
||||
{
|
||||
char buf = 0;
|
||||
struct termios old = { 0 };
|
||||
fflush(stdout);
|
||||
if (tcgetattr(0, &old) < 0) perror("tcsetattr()");
|
||||
old.c_lflag &= ~ICANON; // local modes = Non Canonical mode
|
||||
old.c_lflag &= ~ECHO; // local modes = Disable echo.
|
||||
old.c_cc[VMIN] = 1; // control chars (MIN value) = 1
|
||||
old.c_cc[VTIME] = 0; // control chars (TIME value) = 0 (No time)
|
||||
if (tcsetattr(0, TCSANOW, &old) < 0) perror("tcsetattr ICANON");
|
||||
if (read(0, &buf, 1) < 0) perror("read()");
|
||||
old.c_lflag |= ICANON; // local modes = Canonical mode
|
||||
old.c_lflag |= ECHO; // local modes = Enable echo.
|
||||
if (tcsetattr(0, TCSADRAIN, &old) < 0) perror ("tcsetattr ~ICANON");
|
||||
return (int)buf;
|
||||
}
|
||||
#endif
|
||||
#include "input.h"
|
||||
#include "platform/thread.h"
|
||||
#include "platform/getch.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
void input(void *vargp)
|
||||
#else
|
||||
void *input(void *vargp)
|
||||
#endif
|
||||
ThreadR input(void *vargp)
|
||||
{
|
||||
int *out = ((InputArgs *)vargp)->out;
|
||||
bool *alive = ((InputArgs *)vargp)->alive;
|
||||
|
@ -43,7 +14,5 @@ void *input(void *vargp)
|
|||
{
|
||||
*out = getch();
|
||||
}
|
||||
#ifndef _WIN32
|
||||
return NULL;
|
||||
#endif
|
||||
ThreadReturn;
|
||||
}
|
||||
|
|
101
src/main.c
101
src/main.c
|
@ -2,112 +2,91 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#include <process.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
|
||||
#include "input.h"
|
||||
#include "screen.h"
|
||||
#include "player.h"
|
||||
#include "food.h"
|
||||
#include "config.h"
|
||||
#include "sleep.h"
|
||||
#include "platform/thread.h"
|
||||
#include "platform/screen.h"
|
||||
#include "platform/game.h"
|
||||
|
||||
void drawPlayer(Player *player, Screen *screen)
|
||||
void drawPlayer(Player player, Screen screen)
|
||||
{
|
||||
PlayerNode *node;
|
||||
for (node = player->tail; node != NULL; node = node->next)
|
||||
for (node = player.tail; node != NULL; node = node->next)
|
||||
*screenGetPoint(screen, node->x, node->y) = '#';
|
||||
}
|
||||
|
||||
Food generateFood(Player *player)
|
||||
Food generateFood(Player player)
|
||||
{
|
||||
Food food;
|
||||
do
|
||||
{
|
||||
food = (Food){rand() % SIZE, rand() % SIZE};
|
||||
food = (Food){rand() % FIELD_SIZE, rand() % FIELD_SIZE};
|
||||
} while (playerCheckFoodCollision(player, food));
|
||||
return food;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
void resetCoordinates(void)
|
||||
{
|
||||
HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
SetConsoleCursorPosition(output, (COORD){0});
|
||||
}
|
||||
#else
|
||||
void resetCoordinates(void)
|
||||
{
|
||||
printf("\e[1;1H\e[2J");
|
||||
}
|
||||
#endif
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
srand((unsigned int)time(NULL));
|
||||
Player *player = playerCreate(DOWN, DEFX, DEFY, 0);
|
||||
Screen *screen = screenCreate(SIZE, SIZE, ' ');
|
||||
int i;
|
||||
int head_x, head_y;
|
||||
Food food = generateFood(player);
|
||||
platformGameInit();
|
||||
|
||||
bool *running = malloc(sizeof(bool)); *running = true;
|
||||
int *key = malloc(sizeof(char)); *key = 0;
|
||||
Player player; playerCreate(&player, DOWN, DEFX, DEFY, 0);
|
||||
Screen screen; screenCreate(&screen, FIELD_SIZE, FIELD_SIZE, ' ');
|
||||
Food food = generateFood(player);
|
||||
|
||||
int key = 0;
|
||||
bool running = true;
|
||||
bool stopped = false;
|
||||
InputArgs input_args = (InputArgs){ key, running };
|
||||
int head_x, head_y;
|
||||
|
||||
#ifdef _WIN32
|
||||
_beginthread(input, 0, &input_args);
|
||||
#else
|
||||
pthread_t input_thread;
|
||||
pthread_create(&input_thread, NULL, input, &input_args);
|
||||
#endif
|
||||
while (*running)
|
||||
threadCreate(input, &(InputArgs){ &key, &running });
|
||||
while (running)
|
||||
{
|
||||
screenSet(screen, ' ');
|
||||
drawPlayer(player, screen);
|
||||
*screenGetPoint(screen, food.x, food.y) = '@';
|
||||
|
||||
resetCoordinates();
|
||||
screenShow(screen);
|
||||
for (i = 0; i < SIZE*2; ++i) putchar('-');
|
||||
printf("\nScore: %d\n", player->score);
|
||||
for (int i = 0; i < FIELD_SIZE*2; ++i) putchar('-');
|
||||
printf("\nScore: %d\n", player.score);
|
||||
|
||||
#ifdef _WIN32
|
||||
Sleep(1000L);
|
||||
#else
|
||||
nanosleep(&(struct timespec){.tv_sec = 1}, NULL);
|
||||
#endif
|
||||
switch (*key)
|
||||
sleepMS(SLEEP);
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case 'q':
|
||||
*running = false; return 0;
|
||||
running = false; return 0;
|
||||
case 'p':
|
||||
stopped = !stopped; break;
|
||||
case 'w':
|
||||
if (player->direction == DOWN) break;
|
||||
player->direction = UP; break;
|
||||
if (player.direction == DOWN) break;
|
||||
player.direction = UP; break;
|
||||
case 'd':
|
||||
if (player->direction == LEFT) break;
|
||||
player->direction = RIGHT; break;
|
||||
if (player.direction == LEFT) break;
|
||||
player.direction = RIGHT; break;
|
||||
case 's':
|
||||
if (player->direction == UP) break;
|
||||
player->direction = DOWN; break;
|
||||
if (player.direction == UP) break;
|
||||
player.direction = DOWN; break;
|
||||
case 'a':
|
||||
if (player->direction == RIGHT) break;
|
||||
player->direction = LEFT; break;
|
||||
} *key = 0;
|
||||
if (player.direction == RIGHT) break;
|
||||
player.direction = LEFT; break;
|
||||
} key = 0;
|
||||
if (stopped) continue;
|
||||
|
||||
if (playerDoTick(player, food) && player->score < SIZE*SIZE - 1)
|
||||
if (playerDoTick(&player, food) && player.score < FIELD_SIZE*FIELD_SIZE - 1)
|
||||
food = generateFood(player);
|
||||
head_x = player->head->x;
|
||||
head_y = player->head->y;
|
||||
if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0 || playerCheckSelfCollision(player))
|
||||
|
||||
head_x = player.head->x;
|
||||
head_y = player.head->y;
|
||||
if (head_x >= FIELD_SIZE || head_x < 0 || head_y >= FIELD_SIZE || head_y < 0 || playerCheckSelfCollision(player))
|
||||
{
|
||||
*running = false;
|
||||
running = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
#ifdef _WIN32
|
||||
void platformGameInit(void) {}
|
||||
#else
|
||||
|
||||
#include <signal.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "platform/getch.h"
|
||||
|
||||
void platformGameInit(void)
|
||||
{
|
||||
getchInit();
|
||||
|
||||
atexit(getchResetTerminalState);
|
||||
|
||||
signal(SIGINT, getchResetTerminalStateHandler);
|
||||
signal(SIGABRT, getchResetTerminalStateHandler);
|
||||
signal(SIGFPE, getchResetTerminalStateHandler);
|
||||
signal(SIGILL, getchResetTerminalStateHandler);
|
||||
signal(SIGSEGV, getchResetTerminalStateHandler);
|
||||
signal(SIGTERM, getchResetTerminalStateHandler);
|
||||
}
|
||||
|
||||
#endif /* _WIN32 */
|
|
@ -0,0 +1,43 @@
|
|||
#ifndef _WIN32
|
||||
#include <unistd.h>
|
||||
#include <termios.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static struct termios DefaultState = {0};
|
||||
|
||||
int getch(void)
|
||||
{
|
||||
char buf = 0;
|
||||
struct termios old = {0};
|
||||
fflush(stdout);
|
||||
if (tcgetattr(0, &old) < 0) perror("tcsetattr()");
|
||||
old.c_lflag &= ~ICANON; // local modes = Non Canonical mode
|
||||
old.c_lflag &= ~ECHO; // local modes = Disable echo.
|
||||
old.c_cc[VMIN] = 1; // control chars (MIN value) = 1
|
||||
old.c_cc[VTIME] = 0; // control chars (TIME value) = 0 (No time)
|
||||
if (tcsetattr(0, TCSANOW, &old) < 0) perror("tcsetattr ICANON");
|
||||
if (read(0, &buf, 1) < 0) perror("read()");
|
||||
old.c_lflag |= ICANON; // local modes = Canonical mode
|
||||
old.c_lflag |= ECHO; // local modes = Enable echo.
|
||||
if (tcsetattr(0, TCSADRAIN, &old) < 0) perror ("tcsetattr ~ICANON");
|
||||
return (int)buf;
|
||||
}
|
||||
|
||||
void getchResetTerminalState(void)
|
||||
{
|
||||
tcsetattr(0, TCSANOW, &DefaultState);
|
||||
}
|
||||
|
||||
void getchResetTerminalStateHandler(int sig)
|
||||
{
|
||||
getchResetTerminalState();
|
||||
_Exit(sig);
|
||||
}
|
||||
|
||||
void getchInit(void)
|
||||
{
|
||||
tcgetattr(0, &DefaultState);
|
||||
}
|
||||
|
||||
#endif /* !_WIN32 */
|
25
src/player.c
25
src/player.c
|
@ -2,39 +2,32 @@
|
|||
|
||||
#include "player.h"
|
||||
|
||||
Player *playerCreate(Direction direction, int x, int y, int score)
|
||||
void playerCreate(Player *buffer, Direction direction, int x, int y, int score)
|
||||
{
|
||||
Player *player = (Player *)malloc(sizeof(Player));
|
||||
PlayerNode *head = (PlayerNode *)malloc(sizeof(PlayerNode));
|
||||
|
||||
head->x = x;
|
||||
head->y = y;
|
||||
head->next = NULL;
|
||||
|
||||
player->tail = head;
|
||||
player->head = head;
|
||||
player->score = score;
|
||||
player->direction = direction;
|
||||
|
||||
return player;
|
||||
buffer->tail = head;
|
||||
buffer->head = head;
|
||||
buffer->score = score;
|
||||
buffer->direction = direction;
|
||||
}
|
||||
|
||||
void playerFree(Player *player)
|
||||
bool playerCheckFoodCollision(Player player, Food food)
|
||||
{
|
||||
}
|
||||
|
||||
bool playerCheckFoodCollision(Player *player, Food food)
|
||||
{
|
||||
for (PlayerNode *node = player->tail; node != NULL; node = node->next)
|
||||
for (PlayerNode *node = player.tail; node != NULL; node = node->next)
|
||||
if (node->x == food.x && node->y == food.y)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool playerCheckSelfCollision(Player *player)
|
||||
bool playerCheckSelfCollision(Player player)
|
||||
{
|
||||
PlayerNode *nodei, *nodej;
|
||||
for (nodei = player->tail; nodei != NULL; nodei = nodei->next)
|
||||
for (nodei = player.tail; nodei != NULL; nodei = nodei->next)
|
||||
for (nodej = nodei->next; nodej != NULL; nodej = nodej->next)
|
||||
if (nodei->x == nodej->x && nodei->y == nodej->y)
|
||||
return true;
|
||||
|
|
35
src/screen.c
35
src/screen.c
|
@ -1,36 +1,24 @@
|
|||
#include "screen.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
Screen *screenCreate(int width, int height, Point fill_value)
|
||||
#include "screen.h"
|
||||
|
||||
void screenCreate(Screen *buffer, int width, int height, Point fill_value)
|
||||
{
|
||||
Point *screen = malloc(width * height * sizeof(Point));
|
||||
memset(screen, fill_value, width * height * sizeof(Point));
|
||||
|
||||
Screen *out = malloc(sizeof(Screen));
|
||||
out->width = width;
|
||||
out->height = height;
|
||||
out->screen = screen;
|
||||
return out;
|
||||
buffer->width = width;
|
||||
buffer->height = height;
|
||||
buffer->screen = screen;
|
||||
}
|
||||
|
||||
void screenFree(Screen *screen)
|
||||
{
|
||||
free(screen->screen);
|
||||
free(screen);
|
||||
}
|
||||
|
||||
Point *screenGetPoint(Screen *screen, int x, int y)
|
||||
{
|
||||
return screen->screen + x + (y * screen->width);
|
||||
}
|
||||
|
||||
void screenShow(Screen *screen)
|
||||
void screenShow(Screen screen)
|
||||
{
|
||||
int x, y, i;
|
||||
int width = screen->width;
|
||||
int height = screen->height;
|
||||
int width = screen.width;
|
||||
int height = screen.height;
|
||||
Point point;
|
||||
|
||||
for (y = 0; y < height; ++y)
|
||||
|
@ -43,8 +31,3 @@ void screenShow(Screen *screen)
|
|||
putchar('\n');
|
||||
}
|
||||
}
|
||||
|
||||
void screenSet(Screen *screen, Point fill_value)
|
||||
{
|
||||
memset(screen->screen, fill_value, screen->width * screen->height * sizeof(char));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
#include <time.h>
|
||||
|
||||
static long long int getMS()
|
||||
{
|
||||
struct timespec ts;
|
||||
timespec_get(&ts, TIME_UTC);
|
||||
return ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
|
||||
}
|
||||
|
||||
void sleepMS(int msec)
|
||||
{
|
||||
long long int end = getMS() + msec;
|
||||
while (getMS() < end);
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
#define FIELD_SIZE ${FIELD_SIZE}
|
||||
#define DEFX ${DEFX}
|
||||
#define DEFY ${DEFY}
|
||||
#define SLEEP ${SLEEP}
|
|
@ -0,0 +1,4 @@
|
|||
CC = ${CC}
|
||||
CFLAGS = ${CFLAGS}
|
||||
LDFLAGS = ${LDFLAGS}
|
||||
OUT = ${OUT}
|
Loading…
Reference in New Issue