Optimize game over condition
parent
460e4e33ed
commit
bcf6465f4e
|
@ -70,14 +70,9 @@ int main(int argc, char **argv)
|
||||||
|
|
||||||
if (playerDoTick(player, food))
|
if (playerDoTick(player, food))
|
||||||
food = generateFood(player);
|
food = generateFood(player);
|
||||||
if (playerCheckSelfCollision(player))
|
|
||||||
{
|
|
||||||
*running = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
head_x = player->head->x;
|
head_x = player->head->x;
|
||||||
head_y = player->head->y;
|
head_y = player->head->y;
|
||||||
if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0)
|
if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0 || playerCheckSelfCollision(player))
|
||||||
{
|
{
|
||||||
*running = false;
|
*running = false;
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue