Now game clears cursor at exit on ^C
parent
22d3cdeb43
commit
71cfceee4b
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@ -12,6 +12,7 @@ add_executable(csnake
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src/player.c
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src/player.c
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src/sleep.c
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src/sleep.c
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src/platform/getch.c
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src/platform/getch.c
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src/platform/game.c
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)
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)
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set_target_properties(csnake PROPERTIES C_STANDARD 11)
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set_target_properties(csnake PROPERTIES C_STANDARD 11)
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2
Makefile
2
Makefile
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@ -4,7 +4,7 @@ INCLUDE = -Iinclude
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RM = rm -f
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RM = rm -f
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SRCDIR = src
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SRCDIR = src
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OBJDIR = obj
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OBJDIR = obj
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SRC = main.c screen.c input.c player.c sleep.c platform/getch.c
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SRC = main.c screen.c input.c player.c sleep.c platform/getch.c platform/game.c
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OBJ = $(addprefix $(OBJDIR)/,$(SRC:.c=.o))
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OBJ = $(addprefix $(OBJDIR)/,$(SRC:.c=.o))
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DEFLDFLAGS = $(shell if echo "" | cc -E -dM -xc - | grep __FreeBSD__ > /dev/null 2>&1; then echo "-lpthread"; fi)
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DEFLDFLAGS = $(shell if echo "" | cc -E -dM -xc - | grep __FreeBSD__ > /dev/null 2>&1; then echo "-lpthread"; fi)
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@ -0,0 +1,6 @@
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#ifndef __PLATFORM_GAME_H__
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#define __PLATFORM_GAME_H__
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void platformGameInit(void);
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#endif /* __PLATFORM_GAME_H__ */
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@ -7,7 +7,9 @@
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inline int getchInit(void) { return 0; }
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inline int getchInit(void) { return 0; }
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#else
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#else
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int getch(void);
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int getch(void);
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int getchInit(void);
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void getchInit(void);
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void getchResetTerminalStateHandler(int sig);
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void getchResetTerminalState(void);
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#endif /* _WIN32 */
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#endif /* _WIN32 */
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#endif /* __GETCH_H__ */
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#endif /* __GETCH_H__ */
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@ -11,6 +11,7 @@
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#include "sleep.h"
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#include "sleep.h"
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#include "platform/thread.h"
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#include "platform/thread.h"
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#include "platform/screen.h"
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#include "platform/screen.h"
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#include "platform/game.h"
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void drawPlayer(Player player, Screen screen)
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void drawPlayer(Player player, Screen screen)
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{
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{
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@ -32,6 +33,7 @@ Food generateFood(Player player)
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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srand((unsigned int)time(NULL));
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srand((unsigned int)time(NULL));
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platformGameInit();
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Player player; playerCreate(&player, DOWN, DEFX, DEFY, 0);
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Player player; playerCreate(&player, DOWN, DEFX, DEFY, 0);
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Screen screen; screenCreate(&screen, SIZE, SIZE, ' ');
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Screen screen; screenCreate(&screen, SIZE, SIZE, ' ');
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@ -0,0 +1,24 @@
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#ifdef _WIN32
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void platformGameInit(void) {}
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#else
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#include <signal.h>
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#include <stdlib.h>
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#include "platform/getch.h"
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void platformGameInit(void)
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{
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getchInit();
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atexit(getchResetTerminalState);
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signal(SIGINT, getchResetTerminalStateHandler);
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signal(SIGABRT, getchResetTerminalStateHandler);
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signal(SIGFPE, getchResetTerminalStateHandler);
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signal(SIGILL, getchResetTerminalStateHandler);
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signal(SIGSEGV, getchResetTerminalStateHandler);
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signal(SIGTERM, getchResetTerminalStateHandler);
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}
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#endif /* _WIN32 */
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@ -24,15 +24,20 @@ int getch(void)
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return (int)buf;
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return (int)buf;
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}
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}
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static void resetTerminalState(void)
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void getchResetTerminalState(void)
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{
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{
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tcsetattr(0, TCSANOW, &DefaultState);
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tcsetattr(0, TCSANOW, &DefaultState);
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}
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}
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int getchInit(void)
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void getchResetTerminalStateHandler(int sig)
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{
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getchResetTerminalState();
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_Exit(sig);
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}
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void getchInit(void)
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{
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{
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tcgetattr(0, &DefaultState);
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tcgetattr(0, &DefaultState);
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return atexit(resetTerminalState);
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}
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}
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#endif /* !_WIN32 */
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#endif /* !_WIN32 */
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