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No commits in common. "dev" and "main" have entirely different histories.
44
main.py
44
main.py
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from threading import Thread
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from screen import Screen
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from timer import Timer
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from getkey import getkey
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class Tetris:
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def __init__(self) -> None:
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self.screen = Screen(10, 20, '..')
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self.last_char = ''
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self.input_thread = Thread(target=self.input, daemon=True)
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self.input_thread.start()
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self.timer = Timer()
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def start(self) -> None:
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self.running = True
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while self.running:
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self.timer.control_fps(30)
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self.screen.print()
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def stop(self) -> None:
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self.running = False
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self.timer.running = False
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self.input_running = False
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def input(self) -> None:
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self.input_running = True
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while self.input_running:
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self.last_char = getkey()
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match self.last_char:
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case 'q':
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self.stop()
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return
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def main() -> None:
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game = Tetris()
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game.start()
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if __name__ == "__main__":
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main()
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@ -1 +0,0 @@
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getkey==0.6.5
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44
screen.py
44
screen.py
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@ -1,44 +0,0 @@
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from typing import List, Any
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from sys import platform
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if platform == "win32":
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from ctypes import windll, c_long, Structure
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STD_OUTPUT_HANDLE = -11
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STDHANDLE = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
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class COORDSET(Structure):
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_fields_ = [("X", c_long), ("Y", c_long)]
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def set_cursor_position(x: int, y: int) -> None:
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windll.kernel32.SetConsoleCursorPosition(STDHANDLE, COORDSET(x, y))
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else:
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def set_cursor_position(x: int, y: int) -> None:
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print(f"\033[{x};{y}H")
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class Screen:
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def __init__(
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self,
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width: int,
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height: int,
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fill_object: Any = None
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) -> None:
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self.width: int = width
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self.height: int = height
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self.frame: List[List[Any]] = \
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[[fill_object] * width for line in range(height)]
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def __getitem__(self, key: int) -> List[Any]:
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return self.frame[key]
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def fill(self, fill_object: Any = None) -> None:
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self.frame: List[List[Any]] = \
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[[fill_object] * width for line in range(height)]
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def print(self) -> None:
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set_cursor_position(0, 0)
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for line in self.frame:
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for point in line:
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print(point, end='')
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print()
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18
timer.py
18
timer.py
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@ -1,18 +0,0 @@
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from time import time
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class Timer:
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def __init__(self) -> None:
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self.running = False
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self.old = 0
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def control_fps(self, fps: int) -> int:
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if not self.running:
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self.old = time()
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return
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delay_between_frames = 1 / fps
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now = time()
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while now - self.old < delay_between_frames:
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now = time()
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self.old = now
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