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4 changed files with 0 additions and 107 deletions

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main.py
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from threading import Thread
from screen import Screen
from timer import Timer
from getkey import getkey
class Tetris:
def __init__(self) -> None:
self.screen = Screen(10, 20, '..')
self.last_char = ''
self.input_thread = Thread(target=self.input, daemon=True)
self.input_thread.start()
self.timer = Timer()
def start(self) -> None:
self.running = True
while self.running:
self.timer.control_fps(30)
self.screen.print()
def stop(self) -> None:
self.running = False
self.timer.running = False
self.input_running = False
def input(self) -> None:
self.input_running = True
while self.input_running:
self.last_char = getkey()
match self.last_char:
case 'q':
self.stop()
return
def main() -> None:
game = Tetris()
game.start()
if __name__ == "__main__":
main()

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getkey==0.6.5

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from typing import List, Any
from sys import platform
if platform == "win32":
from ctypes import windll, c_long, Structure
STD_OUTPUT_HANDLE = -11
STDHANDLE = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
class COORDSET(Structure):
_fields_ = [("X", c_long), ("Y", c_long)]
def set_cursor_position(x: int, y: int) -> None:
windll.kernel32.SetConsoleCursorPosition(STDHANDLE, COORDSET(x, y))
else:
def set_cursor_position(x: int, y: int) -> None:
print(f"\033[{x};{y}H")
class Screen:
def __init__(
self,
width: int,
height: int,
fill_object: Any = None
) -> None:
self.width: int = width
self.height: int = height
self.frame: List[List[Any]] = \
[[fill_object] * width for line in range(height)]
def __getitem__(self, key: int) -> List[Any]:
return self.frame[key]
def fill(self, fill_object: Any = None) -> None:
self.frame: List[List[Any]] = \
[[fill_object] * width for line in range(height)]
def print(self) -> None:
set_cursor_position(0, 0)
for line in self.frame:
for point in line:
print(point, end='')
print()

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from time import time
class Timer:
def __init__(self) -> None:
self.running = False
self.old = 0
def control_fps(self, fps: int) -> int:
if not self.running:
self.old = time()
return
delay_between_frames = 1 / fps
now = time()
while now - self.old < delay_between_frames:
now = time()
self.old = now