69 lines
2.0 KiB
Python
69 lines
2.0 KiB
Python
from settings import *
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from sys import platform
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if platform == "win32":
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from ctypes import *
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STD_OUTPUT_HANDLE = -11
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STDHANDLE = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
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class COORDSET(Structure):
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_fields_ = [("X", c_long), ("Y", c_long)]
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def _set_cursor_position(x: int, y: int) -> None:
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windll.kernel32.SetConsoleCursorPosition(STDHANDLE, COORDSET(x, y))
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else:
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def _set_cursor_position(x: int, y: int) -> None:
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print(f"\033[{x};{y}H")
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class Frame:
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def __init__(self, width: int, height: int) -> None:
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self.width = width
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self.height = height
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self.matrix = [[SPACE] * width for line in range(height)]
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def __str__(self) -> str:
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out_string = f"Width:\n {self.width}\n"
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out_string += f"Height:\n {self.height}\n"
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return out_string
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def draw(
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self, x: int, y: int,
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value: int = WALL,
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width: int = 1, height: int = 1
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) -> None:
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if not isinstance(value, int):
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raise TypeError("Value must be int")
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for line in range(height):
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for column in range(width):
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self.matrix[y + line][x + column] = value
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def show(self) -> None:
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_set_cursor_position(0, 0)
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out_string = f"┍{'━' * (self.width * 2)}┑\n"
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for line in self.matrix:
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to_str = ''
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to_str += '│'
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for elem in line:
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if elem == SPACE:
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to_str += " "
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elif elem == WALL:
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to_str += "██"
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elif elem == FOOD:
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to_str += "@@"
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elif elem == WALL_FOOD:
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to_str += "@█"
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to_str += '│\n'
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out_string += to_str
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out_string += f"┕{'━' * (self.width * 2)}┙"
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print(out_string)
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def see(self, x, y) -> str:
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return self.matrix[y][x]
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