from settings import * from point import Point from food import Food from time import sleep from itertools import permutations class Player: def __init__(self) -> None: self.direction = MAIN_DIRECTION self.body = [Point(MAIN_X, MAIN_Y)] self.food = Food(0, 0, self) self.food.generate_new() def update(self) -> None: sleep(1 / FPS) if self.direction == D_UP: # self.body[0].y -= 1 self.body.append(Point(self.body[-1].x, self.body[-1].y - 1)) elif self.direction == D_DOWN: # self.body[0].y += 1 self.body.append(Point(self.body[-1].x, self.body[-1].y + 1)) elif self.direction == D_LEFT: # self.body[0].x -= 1 self.body.append(Point(self.body[-1].x - 1, self.body[-1].y)) elif self.direction == D_RIGHT: # self.body[0].x += 1 self.body.append(Point(self.body[-1].x + 1, self.body[-1].y)) if self.body[-1] == self.food: self.food.generate_new() else: self.body.pop(0) if len(set(self.body)) != len(self.body): raise IndexError("Player has collision with self") def left(self) -> None: self.direction = D_LEFT def right(self) -> None: self.direction = D_RIGHT def up(self) -> None: self.direction = D_UP def down(self) -> None: self.direction = D_DOWN