# from frame import Frame from settings import * from player import Player import keyboard as kb from out import Out from os import system class Game: def __init__(self) -> None: self.running = True self.pl = Player() self.out = Out() kb.add_hotkey(QUIT_BUTTON, self.stop_game) kb.add_hotkey(LEFT_BUTTON, self.pl.left) kb.add_hotkey(RIGHT_BUTTON, self.pl.right) kb.add_hotkey(UP_BUTTON, self.pl.up) kb.add_hotkey(DOWN_BUTTON, self.pl.down) def stop_game(self) -> None: self.running = False def update(self) -> None: pass def output(self) -> None: pass def play(self) -> None: system("clear||cls") while self.running: try: self.pl.update() self.out.draw(self.pl) except IndexError as e: self.running = False print(e) def main() -> None: Game().play() if __name__ == '__main__': main()