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No commits in common. "main" and "5" have entirely different histories.
2
main.py
2
main.py
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@ -10,7 +10,7 @@ class Game:
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.running = True
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self.running = True
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self.is_pause = False
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self.is_pause = False
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self.pl = Player()
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self.pl = Player(self)
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self.out = Out(self.pl)
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self.out = Out(self.pl)
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kb.add_hotkey(QUIT_BUTTON, self.stop_game)
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kb.add_hotkey(QUIT_BUTTON, self.stop_game)
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13
player.py
13
player.py
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@ -4,8 +4,7 @@ from food import Food
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class Player:
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class Player:
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def __init__(self) -> None:
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def __init__(self, game) -> None:
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self.start_direciton = MAIN_DIRECTION
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self.direction = MAIN_DIRECTION
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self.direction = MAIN_DIRECTION
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self.body = [Point(MAIN_X, MAIN_Y)]
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self.body = [Point(MAIN_X, MAIN_Y)]
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@ -35,8 +34,6 @@ class Player:
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raise IndexError("Player has collision with self")
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raise IndexError("Player has collision with self")
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def update(self) -> None:
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def update(self) -> None:
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self.start_direction = self.direction
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if self.body[-1] == self.food:
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if self.body[-1] == self.food:
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self.food.generate_new()
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self.food.generate_new()
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self.score += 1
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self.score += 1
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@ -46,17 +43,17 @@ class Player:
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Player._check_collision(self.body)
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Player._check_collision(self.body)
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def left(self, game) -> None:
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def left(self, game) -> None:
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if not game.is_pause and self.start_direction != D_RIGHT:
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if not game.is_pause and self.direction != D_RIGHT:
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self.direction = D_LEFT
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self.direction = D_LEFT
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def right(self, game) -> None:
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def right(self, game) -> None:
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if not game.is_pause and self.start_direction != D_LEFT:
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if not game.is_pause and self.direction != D_LEFT:
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self.direction = D_RIGHT
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self.direction = D_RIGHT
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def up(self, game) -> None:
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def up(self, game) -> None:
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if not game.is_pause and self.start_direction != D_DOWN:
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if not game.is_pause and self.direction != D_DOWN:
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self.direction = D_UP
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self.direction = D_UP
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def down(self, game) -> None:
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def down(self, game) -> None:
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if not game.is_pause and self.start_direction != D_UP:
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if not game.is_pause and self.direction != D_UP:
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self.direction = D_DOWN
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self.direction = D_DOWN
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