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No commits in common. "main" and "3" have entirely different histories.
3
food.py
3
food.py
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@ -4,8 +4,9 @@ from settings import *
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class Food(Point):
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def __init__(self, x, y):
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def __init__(self, x, y, pl):
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Point.__init__(self, x, y)
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self.pl = pl
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def generate_new(self) -> None:
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self.x = randint(0, WIDTH - 1)
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34
frame.py
34
frame.py
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@ -23,20 +23,14 @@ class Frame:
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self.matrix = [[SPACE] * width for line in range(height)]
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def __str__(self) -> str:
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return (
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f"Width:\n {self.width}\n"
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f"Height:\n {self.height}"
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)
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out_string = f"Width:\n {self.width}\n"
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out_string += f"Height:\n {self.height}\n"
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return out_string
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def draw(
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self,
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x: int,
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y: int,
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self, x: int, y: int,
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value: int = WALL,
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width: int = 1,
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height: int = 1
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width: int = 1, height: int = 1
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) -> None:
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if not isinstance(value, int):
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raise TypeError("Value must be int")
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@ -48,27 +42,25 @@ class Frame:
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def show(self) -> None:
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set_cursor_position(0, 0)
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out_string = f"{WALL_COLOR}┍{'━' * (self.width * 2)}┑{RESET_COLOR}\n"
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out_string = f"┍{'━' * (self.width * 2)}┑\n"
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for line in self.matrix:
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to_str = ''
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to_str += f'{WALL_COLOR}│{RESET_COLOR}'
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to_str += '│'
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for elem in line:
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if elem == SPACE:
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to_str += TT_SPACE
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to_str += " "
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elif elem == WALL:
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to_str += TT_WALL
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to_str += "██"
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elif elem == FOOD:
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to_str += TT_FOOD
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to_str += "@@"
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elif elem == WALL_FOOD:
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to_str += TT_WALL_FOOD
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elif elem == HEAD:
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to_str += TT_HEAD
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to_str += f'{WALL_COLOR}│{RESET_COLOR}\n'
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to_str += "@█"
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to_str += '│\n'
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out_string += to_str
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out_string += f"{WALL_COLOR}┕{'━' * (self.width * 2)}┙{RESET_COLOR}"
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out_string += f"┕{'━' * (self.width * 2)}┙"
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print(out_string)
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47
main.py
47
main.py
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@ -3,66 +3,42 @@ from player import Player
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import keyboard as kb
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from out import Out
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from os import system
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from time import sleep, time
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from time import sleep
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class Game:
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def __init__(self) -> None:
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self.running = True
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self.is_pause = False
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self.pl = Player()
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self.out = Out(self.pl)
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self.is_pause = False
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kb.add_hotkey(QUIT_BUTTON, self.stop_game)
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kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
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kb.add_hotkey(
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LEFT_BUTTON,
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self.pl.left,
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args=[self]
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)
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kb.add_hotkey(
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RIGHT_BUTTON,
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self.pl.right,
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args=[self]
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)
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kb.add_hotkey(
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UP_BUTTON,
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self.pl.up,
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args=[self]
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)
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kb.add_hotkey(
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DOWN_BUTTON,
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self.pl.down,
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args=[self]
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)
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kb.add_hotkey(PAUSE_BUTTON, self.pause_game)
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kb.add_hotkey(LEFT_BUTTON, self.pl.left)
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kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
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kb.add_hotkey(UP_BUTTON, self.pl.up)
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kb.add_hotkey(DOWN_BUTTON, self.pl.down)
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def switch_pause(self) -> None:
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def pause_game(self) -> None:
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self.is_pause = not self.is_pause
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def stop_game(self) -> None:
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if not self.is_pause:
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self.running = False
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def play(self) -> None:
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system("clear||cls")
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print()
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start_time = time()
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different_between_time = 1 / FPS
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time_to_sleep = 1 / FPS
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while self.running:
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try:
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sleep(1 / FPS - different_between_time)
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start_time = time()
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sleep(time_to_sleep)
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if not self.is_pause:
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self.pl.input()
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self.pl.update()
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self.out.draw()
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end_time = time()
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different_between_time = start_time - end_time
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except IndexError as e:
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self.running = False
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print(e)
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@ -73,8 +49,7 @@ class Game:
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def main() -> None:
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game = Game()
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game.play()
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Game().play()
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if __name__ == '__main__':
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6
out.py
6
out.py
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@ -20,12 +20,6 @@ class Out:
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width=1, height=1
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)
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frame.draw(
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x=pl.body[-1].x, y=pl.body[-1].y,
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value=HEAD,
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width=1, height=1
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)
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if frame.see(pl.food.x, pl.food.y) == WALL:
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frame.draw(
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x=pl.food.x, y=pl.food.y,
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17
player.py
17
player.py
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@ -5,11 +5,10 @@ from food import Food
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class Player:
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def __init__(self) -> None:
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self.start_direciton = MAIN_DIRECTION
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self.direction = MAIN_DIRECTION
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self.body = [Point(MAIN_X, MAIN_Y)]
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self.food = Food(0, 0)
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self.food = Food(0, 0, self)
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self.food.generate_new()
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self.score = 1
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@ -35,8 +34,6 @@ class Player:
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raise IndexError("Player has collision with self")
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def update(self) -> None:
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self.start_direction = self.direction
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if self.body[-1] == self.food:
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self.food.generate_new()
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self.score += 1
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@ -45,18 +42,14 @@ class Player:
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Player._check_collision(self.body)
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def left(self, game) -> None:
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if not game.is_pause and self.start_direction != D_RIGHT:
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def left(self) -> None:
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self.direction = D_LEFT
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def right(self, game) -> None:
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if not game.is_pause and self.start_direction != D_LEFT:
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def right(self) -> None:
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self.direction = D_RIGHT
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def up(self, game) -> None:
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if not game.is_pause and self.start_direction != D_DOWN:
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def up(self) -> None:
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self.direction = D_UP
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def down(self, game) -> None:
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if not game.is_pause and self.start_direction != D_UP:
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def down(self) -> None:
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self.direction = D_DOWN
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6
point.py
6
point.py
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@ -4,13 +4,13 @@ class Point:
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self.y = y
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def __eq__(self, other) -> bool:
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if not isinstance(other, Point):
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return False
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if isinstance(other, Point):
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if self.x == other.x and self.y == other.y:
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return True
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else:
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return False
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else:
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raise TypeError("You can compare only Point with Point")
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def __hash__(self) -> int:
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return int(f"{abs(self.x)}000{abs(self.y)}")
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12
settings.py
12
settings.py
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@ -2,8 +2,6 @@
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WIDTH = 20
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HEIGHT = 20
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FPS = 5
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WALL_COLOR = "\u001b[31m"
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RESET_COLOR = "\u001b[0m"
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# Buttons
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QUIT_BUTTON = 'q'
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@ -27,13 +25,3 @@ SPACE = 0
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WALL = 1
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FOOD = 2
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WALL_FOOD = 3
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HEAD = 4
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TT_SPACE = " "
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TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
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TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
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TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
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TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
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# Globals
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is_pause = False
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